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AVLTree.h
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360 lines (308 loc) · 5.41 KB
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#define _CRT_SECURE_NO_DEPRECATE
#pragma once
#include<iostream>
#include<cstdlib>
using namespace std;
//平衡搜索树:三叉链实现
template<class K, class V>
struct AVLTreeNode
{
K _key;
V _value;
int _bf; //平衡因子
AVLTreeNode<K, V> *_left;
AVLTreeNode<K, V> *_right;
AVLTreeNode<K, V> *_parent;
AVLTreeNode(const K &key, const V &value)
:_key(key)
, _value(value)
, _bf(0)
, _left(NULL)
, _right(NULL)
, _parent(NULL)
{
}
};
template<class K, class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
AVLTree()
:_root(NULL)
{}
~AVLTree()
{
}
bool Insert(const K &key, const V &value)
{
if (_root == NULL)
{
_root = new Node(key, value);
return true;
}
//构建三叉搜索树
Node *parent = NULL;
Node *cur = _root;
while (cur)
{
parent = cur;
if (cur->_key < key)
{
cur = cur->_right;
}
else if (cur->_key > key)
{
cur = cur->_left;
}
else
{
return false; //不能有重复
}
}
cur = new Node(key, value);
if (parent->_key > key)
{
parent->_left = cur;
cur->_parent = parent;
//return true;
}
else
{
parent->_right = cur;
cur->_parent = parent;
//return true;
}
// g更新平衡因子
while (parent)
{
if (cur == parent->_left)
parent->_bf--;
else
parent->_bf++;
if (parent->_bf == 0) //子树高度没有增加
break;
else if (parent->_bf == 1 || parent->_bf == -1) //子树高度增加,依旧处于平衡
{
cur = parent;
parent = cur->_parent;
}
else //2/-2不平衡状态,进行旋转调节,再次平衡
{
if (parent->_bf == 2) //左旋
{
Node *subR = parent->_right;
if (subR->_bf == 1) //左单旋
{
RotateL(parent);
}
else if(subR->_bf == -1) //右左双旋
{
RotateRL(parent);
}
}
else
{
Node *subL = parent->_left;
if (subL->_bf == -1) //右单
{
RotateR(parent);
}
else
{
/*if (parent->_right != NULL)
RotateL(parent);
else*/
RotateLR(parent);
}
}
break;
}
}
}
void InOrder()
{
_InOrder(_root);
}
/*bool IsBalance()
{
return _IsBalance(_root);
}*/
bool IsBalance()
{
int height = 0;
return _IsBalance(_root,height);
}
protected:
void RotateR(Node *parent) //右单旋
{
Node *subL = parent->_left;
Node *subLR = subL->_right;
parent->_left = subLR;
if (subLR != NULL)
subLR->_parent = parent;
subL->_right = parent;
Node *ppNode = parent->_parent;
parent->_parent = subL;
if (ppNode == NULL)
{
_root = subL;
subL->_parent = NULL;
}
else
{
subL->_parent = ppNode;
if (parent == ppNode->_left)
{
ppNode->_left = subL;
}
else
{
ppNode->_right = subL;
}
}
//更新平衡因子
subL->_bf = parent->_bf = 0;
}
void RotateL(Node *parent) //左单旋
{
Node *subR = parent->_right;
Node *subRL = subR->_left;
parent->_right = subRL;
if (subRL != NULL)
subRL->_parent = parent;
Node *ppNode = parent->_parent;
subR->_left = parent;
parent->_parent = subR;
if (ppNode == NULL)
{
_root = subR;
subR->_parent = NULL;
}
else
{
if (parent == ppNode->_left)
{
ppNode->_left = subR;
}
else
{
ppNode->_right = subR;
}
subR->_parent = ppNode;
}
parent->_bf = subR->_bf = 0;
}
void RotateRL(Node *parent) //右左双旋
{
Node *subR = parent->_right;
Node *subRL = subR->_left;
int bf = subRL->_bf;
RotateR(subR);
RotateL(parent);
if (bf == 0)
{
parent->_bf = subR->_bf = subRL->_bf = 0;
}
else if (bf == 1)
{
parent->_bf = -1;
subR->_bf = 0;
subRL->_bf = 0;
}
else
{
parent->_bf = 0;
subR->_bf = 1;
subRL->_bf = 0;
}
}
void RotateLR(Node *parent) //左右双旋
{
Node *subL = parent->_left;
Node *subLR = subL->_right;
int bf = subLR->_bf;
RotateL(subL);
RotateR(parent);
if (bf == 0)
{
parent->_bf = subL->_bf = subLR->_bf = 0;
}
else if (bf == -1)
{
parent->_bf = 1;
subL->_bf = 0;
subLR->_bf = 0;
}
else
{
parent->_bf = 0;
subL->_bf = -1;
subLR->_bf = 0;
}
}
void _InOrder(Node *root) //中序
{
if (root == NULL)
return;
_InOrder(root->_left);
cout << root->_key << ":" << root->_value << endl;
_InOrder(root->_right);
}
size_t _height(Node *root)
{
if (root == NULL)
return 0;
size_t LHeight = _height(root->_left);
size_t RHeight = _height(root->_right);
return LHeight < RHeight ? RHeight +1 : LHeight +1;
}
/*bool _IsBalance(Node *root) //O(N*N)前序
{
if (root == NULL)
return true;
size_t l = _height(root->_left);
size_t r = _height(root->_right);
if (root->_bf != (r - l))
{
cout << "平衡因子异常" <<root->_key<<":"<<root->_bf<< endl;
return false;
}
int sub = (int)(r - l);
return abs(sub) < 2 && _IsBalance(root->_left) && _IsBalance(root->_right);
}*/
//后续 O(N)
bool _IsBalance(Node *root, int &height)
{
if (root == NULL)
{
height = 1;
return true;
}
int l;
int r ;
if (_IsBalance(root->_left, l) && _IsBalance(root->_right, r) && abs(r - l) < 2)
{
height = l < r ? r + 1 : l + 1;
if (root->_bf != r - l)
{
cout << "平衡因子异常" << endl;
}
return true;
}
}
protected:
Node * _root;
};
void TestAVLTree()
{
//int a[10] = {4,2,6,1,3,5,15,7,16,14};
int a[9] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };
AVLTree<int, int> tree;
for (int i = 0; i < 9; i++)
{
tree.Insert(a[i],i);
}
tree.InOrder();
tree.IsBalance();
}