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Hi,
I have a question about the asymmetric implementation for Host-Mode vs. Local Dedicated Server + Client (two apps).
When I check the example impls here:
They share "moving logic" as function, but two systems implement the trigger on the host:
I'd expect that all player context entities get actions triggered, either as remote actions or local actions:
But on the host I'm missing the server-side player context entity triggers actions.
Is this wanted behaviour or some optimization?
Thank you
Kindly regards
Philipp
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