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I think it might be a bug?
When the client sends a message to the server with NetworkTarget::All, the server should redirect the message to all other clients (including the local client), so only the local client should receive the message via MessageEvent and not the server.
I think this might be fixed in the main branch. (which also makes the distinction between ClientMessage and ServerMessage more explicit so that you cannot confuse the two)

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@g4borg
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