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ct_draw.py
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import curses as crs
"""
Data for piece geometry and color
"""
pieceSchema = {
'C': {
"color": 3,
"dims": [4, 2],
"sprites": {
"" : [
[1, 1, 1, 1],
[1, 1, 1, 1]]
}
}, 'S': {
"color": 2,
"dims": [6, 3],
"sprites": {
'H': [
[0, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1],
[1, 1, 1, 1, 0, 0]],
'V': [
[1, 1, 0, 0, 0, 0],
[1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 0, 0]]
}
}, 'Z': {
"color": 1,
"dims": [6, 3],
"sprites": {
'H': [
[0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1]],
'V': [
[0, 0, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 0],
[1, 1, 0, 0, 0, 0]]
}
}, 'L': {
"color": 7,
"dims": [6, 3],
"sprites": {
'H': [
[0, 0, 1, 1, 0, 0],
[0, 0, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1]],
'V': [
[0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1],
[1, 1, 0, 0, 0, 0]],
'HP': [
[1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 0, 0],
[0, 0, 1, 1, 0, 0]],
'VP': [
[0, 0, 0, 0, 1, 1],
[1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0]]
}
}, 'R': {
"color": 4,
"dims": [6, 3],
"sprites": {
'H': [
[0, 0, 1, 1, 0, 0],
[0, 0, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 0]],
'V': [
[1, 1, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0]],
'HP': [
[0, 0, 1, 1, 1, 1],
[0, 0, 1, 1, 0, 0],
[0, 0, 1, 1, 0, 0]],
'VP': [
[0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 1, 1]]
}
}, 'I': {
"color": 6,
"dims": [8, 4],
"sprites": {
'H': [
[0, 0, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0, 0]],
'V': [
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0, 0, 0]]
}
}, 'T': {
"color": 5,
"dims": [6, 3],
"sprites": {
'H': [
[0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1],
[0, 0, 1, 1, 0, 0]],
'V': [
[0, 0, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 0, 0]],
'HP': [
[0, 0, 1, 1, 0, 0],
[1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0]],
'VP': [
[0, 0, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1],
[0, 0, 1, 1, 0, 0]]
}
}
}
"""
Draws an alignment grid in the board window
"""
def drawGrid(board):
for x in range(1, 21):
for y in range(1, 21):
board.addch(y, x, '.' if x % 2 != 0 else ' ')
"""
Erases the alignment grid in the board window
"""
def undrawGrid(board):
for x in range(1, 21):
for y in range(1, 21):
board.addch(y, x, " ")
"""
Draws the bottom border in the board window
"""
def drawBoardBorder(board):
board.addch(21, 0, crs.ACS_LTEE)
for x in range(1, 21):
board.addch(21, x, crs.ACS_HLINE)
board.addch(21, 21, crs.ACS_RTEE)
"""
Checks if a character is in the play area of wBoard
"""
def isCharInBounds(y, x):
return y > 0 and y < 21 and x > 0 and x < 21
"""
Draws a piece to a window (use wBoard or wNextP only!)
In order to allow for erasure a.k.a. undrawing of pieces,
the characters argument must either be a string or list,
and the character variable is actually a function;
When undrawing, the grid pattern is ". ", which are
two distinct characters, thus a two-member tuple
with indices 0 and 1 (False and True) can be used and
kept in sync with the x position of the cursor
The check is equals 0, hence even, because the board
starts at an x value of 1. Thus, if ['.', ' '] is passed
in for characters arg. (or ". " since strings are subscriptable),
the odd character cells will get a '.' from int(False)
and even cells will get a ' ' from int(True)
See README.md or check the bottom of this file for details on block behavoir
"""
def drawPiece(y, x, orient, piece, window, characters):
doColor = False
if len(characters) == 1:
character = lambda x : characters[0]
doColor = True
elif len(characters) == 2:
character = lambda x : characters[int(x % 2 == 0)]
else:
return None
for i in range(x, x + pieceSchema[piece]["dims"][0]):
for j in range(y, y + pieceSchema[piece]["dims"][1]):
if isCharInBounds(j, i) \
and bool(
pieceSchema[piece]["sprites"][orient][j - y][i - x]
):
window.addch(
j, i, character(i),
crs.color_pair(pieceSchema[piece]["color"]) if doColor
else crs.color_pair(0)
)
"""
Redraws characters in a window.
Given a target character (B), and a region from
(xi, yi) to (xf, yf) where xi < xf and yi < yf,
any instances of the target char. in the window
will be overwritten with the result character (A)
"""
def changeTexture(yi, xi, yf, xf, characterA, characterB, window):
if not (xi <= xf and yi <= yf):
return None
for i in range(xi, xf + 1):
for j in range(yi, yf + 1):
if type(characterB) is str and window.inch(j, i) == ord(characterB) \
or type(characterB) is int and window.inch(j, i) % 0x100 == characterB % 0x100:
window.addch(j, i, characterA)