Option to disable waterlogging on turtles? #1151
Justinjah91
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Issue: #1152 Personally I think this should be added. I defenetly see the irritation of turtle getting waterlogged. |
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What about "thick turtles" which fully fill the block? This would prevent breaking the laws of physics. (Maybe Plethora could add this after adding tiny turtles SquidDev-CC/plethora#80 ) |
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I like that we have the ability to waterlog turtles now, but I would also love to have an option to disable it. Preferably, this would be done via the settings API so it could be done per turtle (or even per program), but I have no idea if that would be possible.
My mining program is set up to block off holes in the tunnel so that mobs cant get into the mine from natural caverns and stuff. This includes blocking off water and lava sources. But when the turtle hits a big pocket of water like an aquifer, the sheer number of source blocks present means that the turtle itself becomes waterlogged, generating a new source block INSIDE my mining tunnel. This subsequently washes away all of the torches, allowing mobs to spawn (which kinda defeats the purpose).
Thoughts?
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