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I know that you can do it with computers using |
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Unfortunately this isn't as easy as one might hope, as vanilla's recipe system doesn't allow you do dynamic outputs (i.e. NBT/components), at least without writing Java code. That said, on Minecraft 1.20.6+, CC does come with some dynamic recipe support. I've not tested this recipe, but something like this might work: {
"type": "computercraft:transform_shapeless",
"category": "redstone",
"ingredients": [
{"item": "minecraft:paper"},
{"item": "minecraft:redstone"},
{"item": "computercraft:disk"}
],
"result": {
"count": 2,
"id": "computercraft:disk"
},
"function": [
{
"type": "computercraft:copy_components",
"from": {"item": "computercraft:disk"}
}
]
} |
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While converting my survival world from Fabric to Forge, I unintentionally duplicated a couple of disks, so that there are multiple items that point to the same folder. I soon discovered this is extremely useful, and I'm wondering if there's a way to make a recipe using a datapack to accomplish this legitimately, similarly to the way you can duplicate smithing templates.
To be clear, I'm not asking for this to be added to CC:T itself, just something for me to play around with.
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