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Issue with unicode string processing #2035

Answered by Wojbie
XiaoQing235 asked this question in Q&A
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You can see related discussion about it in #860 but at current time there really is no feasible way for CC to display unicode characters internally.


Alternative solution i have seen players use is to write custom font texture font for CC:T basically replacing upper rows (from A_ onward)

With their own custom characters, and then writing programs that display those characters, knowing they are replaced in texture file with what user wants. This is sadly not universal solution as it requires all players to use modified texture pack to see modified characters and requires writing a program in quite annoying way to display them.


If you had a peripheral that was able to understand utf8 endc…

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