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230 lines (196 loc) · 5.78 KB
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#pragma once
#define _GLFW_VULKAN_LIBRARY "amdvlk64.so"
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#include <GLFW/glfw3.h>
#include "toucan.h"
#include "math_3d.h"
#define UNUSED(x) (void)(x)
#define VKFN(loader, name, instance) \
PFN_##name name = (PFN_##name) loader(instance, #name); \
if(!name) { \
fprintf(stderr, "failed to load " #name "\n"); \
}
struct network_resources {
VkBuffer node_buffer, node_buffer_staging,
link_buffer, link_buffer_staging,
tlink_buffer, tlink_buffer_staging;
VkDeviceMemory node_mem, node_mem_staging,
link_mem, link_mem_staging,
tlink_mem, tlink_mem_staging;
};
struct image_resources {
VkImage handle;
VkImageView view;
VkSampler sampler;
VkDeviceMemory memory;
};
typedef struct constants {
mat4_t world;
float z;
float pad[3];
float color[4];
} __attribute__((packed)) Constants;
struct vulkanrt {
/* vulkan */
void *vk;
VkInstance vki;
VkPhysicalDevice vkpd;
VkDevice vkd;
uint32_t graphicsq_family_index,
presentq_family_index,
graphicsq_index,
presentq_index;
VkQueue graphicsq,
presentq;
PFN_vkGetInstanceProcAddr vkl;
PFN_vkGetDeviceProcAddr vkdl;
VkSurfaceKHR surface;
VkCommandPool vkp;
VkCommandBuffer *vkb;
VkShaderModule vkvert, vkfrag;
size_t vert_sipr_sz, frag_sipr_sz;
uint32_t *vert_sipr, *frag_sipr;
uint32_t nvib;
VkVertexInputBindingDescription *vibs;
uint32_t nvattr;
VkVertexInputAttributeDescription *vattrs;
uint32_t nviewports;
VkViewport *viewports;
uint32_t nscissors;
VkRect2D *scissors;
VkSwapchainKHR swapchain, old_swapchain;
VkFormat format;
uint32_t nimg;
struct image_resources *images;
VkFramebuffer *framebuffers;
VkExtent2D extent;
VkRenderPass render_pass;
VkPipeline node_pipeline, link_pipeline;
VkPipelineLayout node_pipeline_layout, link_pipeline_layout;
VkSemaphore *image_ready,
*rendering_finished;
VkExtent2D surface_area;
VkClearValue clear;
VkFence *render_fence;
uint32_t nqps;
VkQueueFamilyProperties *qps;
//mat4_t world;
Constants constants;
float x, y, zoom;
float pan_delta, zoom_delta;
/* glfw */
GLFWwindow *win;
/* data */
struct network_resources bufs;
uint32_t host_memory_type_index,
local_memory_type_index;
};
static inline struct vulkanrt new_vulkanrt() {
struct vulkanrt r = {
/* vulkan */
.vk = NULL,
.vki = NULL,
.vkpd = NULL,
.vkd = NULL,
.vkl = NULL,
.vkp = NULL,
.vkb = NULL,
.vkvert = NULL,
.vkfrag = NULL,
.vert_sipr = NULL,
.frag_sipr = NULL,
.surface = NULL,
.vibs = NULL,
.vattrs = NULL,
.viewports = NULL,
.scissors = NULL,
.images = NULL,
.framebuffers = NULL,
.qps = NULL,
.nqps = 0,
.graphicsq_family_index = 0,
.presentq_family_index = 0,
.graphicsq_index = 0,
.presentq_index = 0,
.vert_sipr_sz = 0,
.frag_sipr_sz = 0,
.nvib = 0,
.nvattr = 0,
.local_memory_type_index = 0,
.host_memory_type_index = 0,
.nviewports = 1,
.nscissors = 1,
.nimg = 0,
.x = 1.0,
.y = 1.0,
.zoom = 1.0,
.pan_delta = 5,
.zoom_delta = 0.03,
.graphicsq = VK_NULL_HANDLE,
.presentq = VK_NULL_HANDLE,
.swapchain = VK_NULL_HANDLE,
.old_swapchain = VK_NULL_HANDLE,
.render_pass = VK_NULL_HANDLE,
.node_pipeline = VK_NULL_HANDLE,
.node_pipeline_layout = VK_NULL_HANDLE,
.link_pipeline = VK_NULL_HANDLE,
.link_pipeline_layout = VK_NULL_HANDLE,
.image_ready = VK_NULL_HANDLE,
.rendering_finished = VK_NULL_HANDLE,
.render_fence = VK_NULL_HANDLE,
/* glfw */
.win = 0,
.surface_area = {
.width = 1000,
.height = 1000
},
.bufs = {
.node_buffer = NULL, .node_buffer_staging = NULL,
.link_buffer = NULL, .link_buffer_staging = NULL,
.tlink_buffer = NULL, .tlink_buffer_staging = NULL,
.node_mem = VK_NULL_HANDLE, .node_mem_staging = VK_NULL_HANDLE,
.link_mem = VK_NULL_HANDLE, .link_mem_staging = VK_NULL_HANDLE,
.tlink_mem = VK_NULL_HANDLE, .tlink_mem_staging = VK_NULL_HANDLE
},
.extent = {
.width = 0,
.height = 0,
},
.clear = {
.color.float32 = {0.01f, 0.01f, 0.01f}
}
};
return r;
}
int init_glfw(struct vulkanrt*);
void glfw_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods);
void glfw_error_callback(int error, const char* description);
void glfw_scroll_callback(GLFWwindow*, double, double);
void glfw_mouse_move_callback(GLFWwindow*, double, double);
void glfw_mouse_button_callback(GLFWwindow *w, int button, int action, int mods);
int init_vulkan(struct vulkanrt*);
int configure_vulkan(struct vulkanrt*, const struct network*);
int free_vulkanrt(struct vulkanrt*);
struct network init_data();
int net_bufs(struct vulkanrt*, const struct network*);
int choose_memory(struct vulkanrt*);
int init_gpu_data(struct vulkanrt*, const struct network*);
int create_command_pool(struct vulkanrt*);
int load_shaders(struct vulkanrt*);
int init_graphics_pipeline(struct vulkanrt*, VkPrimitiveTopology pt,
VkVertexInputRate, VkPipelineLayout *layout, VkPipeline *pipeline);
int create_swapchain(struct vulkanrt*);
int create_render_pass(struct vulkanrt*);
int init_khr(struct vulkanrt*);
int create_buffer(struct vulkanrt*, uint32_t, VkBufferUsageFlags,
VkBuffer*, uint32_t, VkDeviceMemory*);
int alloc_mem(struct vulkanrt*, uint32_t, uint32_t, VkDeviceMemory*);
int create_framebuffers(struct vulkanrt*);
int create_semaphores(struct vulkanrt*);
int create_fences(struct vulkanrt*);
int record_command_buffers(struct vulkanrt*, const struct network*, uint32_t);
int get_queue_info(struct vulkanrt*);
int world_matrix(struct vulkanrt*);
void update_world(struct vulkanrt*);
void draw(struct vulkanrt*);