diff --git a/GRAPHICS/DisableOcclusionThisFrame.md b/GRAPHICS/DisableOcclusionThisFrame.md index 9b82dd75d..f679cc747 100644 --- a/GRAPHICS/DisableOcclusionThisFrame.md +++ b/GRAPHICS/DisableOcclusionThisFrame.md @@ -7,6 +7,17 @@ aliases: ["0x3669F1B198DCAA4F"] ```c // 0x3669F1B198DCAA4F 0x0DCC0B8B void DISABLE_OCCLUSION_THIS_FRAME(); -``` +This disables all occluders that cause the 'flickering' rendering under the map and inside buildings with no interiors, note that this may impact performance on lower end systems. +``` +## Examples +```lua +-- Example thread that has to run every frame +Citizen.CreateThread(function() + while true do + DisableOcclusionThisFrame() + Citizen.Wait(0) + end +end) +```