You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have a bunch of square sprites that I have in the following hierarchy:
Resources/graphics/gamesprites/resources-auto <-- all game sprites are here
When I run Publish (or try to run the game on CocosPlayer on iPad3) and check the resulting .plist and .png files in the folders, the atlas on -ipadhd folder is missing some of the textures, where as on the other folders the atlas is fully occupied.
Also.. Where do I control the atlas size? It seems to create a 1024x1024 atlas for iphone, 2048x2048 for the ipad, and 4096x4096 for the ipadhd, which seems a bit excessive. How do I force it to generate atlas 512x512, 1024x1024, 2048x2048 for example?
The text was updated successfully, but these errors were encountered:
I have a bunch of square sprites that I have in the following hierarchy:
Resources/graphics/gamesprites/resources-auto <-- all game sprites are here
When I run Publish (or try to run the game on CocosPlayer on iPad3) and check the resulting .plist and .png files in the folders, the atlas on -ipadhd folder is missing some of the textures, where as on the other folders the atlas is fully occupied.
Also.. Where do I control the atlas size? It seems to create a 1024x1024 atlas for iphone, 2048x2048 for the ipad, and 4096x4096 for the ipadhd, which seems a bit excessive. How do I force it to generate atlas 512x512, 1024x1024, 2048x2048 for example?
The text was updated successfully, but these errors were encountered: