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Cannot compile on Linux #1801
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Only by adding the bullet library I was able to complete compilation on Linux (Linux Mint 17.2). This solves issue 1801: cocos2d#1801
thanks a lot! i had same problem like you。but i didn't know why it happened,your patch help me solved this problem perfect for me! |
I am having the same issue, with master branch of march 7 2016. does the patch need to be applied by hand yet? |
Sadly yes, I spoke to the developers and they are doing weird things at the moment. It appears this repository isn't updated directly anymore. So yes, for the moment manually apply the changes from my pull request #1802 (either by hand - it's not so much, or with a diff/patch file). |
I just checked and they finally added a notice, that this repository is abandoned. And there it seems they also included the bullet library (which is what my pull request did). So I recommend cloning a fresh version of their repo and then creating a new project and trying to compile that. If that should work for you, then copy the files form your game into that new project. |
thank you for your quick answer! |
Hi all,
I am running a fresh installation of Linux Mint (17.2) and I can't compile even a fresh template cocos2d-js project anymore for linux. Whenever I run
cocos run -p linux
It starts compiling, but when compilation is done and it starts linking, I get errors and the whole process dies. This is the error message:(Note that it was working before, on linux 17.1. I strongly suspect some Ubuntu/Linux Mint library update breaking the support. Also note that in the output below there are some lines missing - the whole compilation process, until [100%], because that was already successful in my previous attempt. This is the output I get when I run
cocos run -p linux
a second time.)The text was updated successfully, but these errors were encountered: