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CCAnimationManager.m
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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2013 Apportable Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "CCAnimationManager.h"
#import "CCAnimationManager_Private.h"
#import "CCBKeyframe.h"
#import "CCBSequence.h"
#import "CCBSequenceProperty.h"
#import "CCBReader.h"
#import "CCBKeyframe.h"
#import "OALSimpleAudio.h"
#import <objc/runtime.h>
#import "CCDirector_Private.h"
#import "CCBReader_Private.h"
#import "CCActionManager.h"
// Unique Manager ID
static NSInteger ccbAnimationManagerID = 0;
@implementation CCAnimationManager
- (id)init {
self = [super init];
if (!self) return NULL;
_animationManagerId = ccbAnimationManagerID;
ccbAnimationManagerID++;
_sequences = [[NSMutableArray alloc] init];
_nodeSequences = [[NSMutableDictionary alloc] init];
_baseValues = [[NSMutableDictionary alloc] init];
// Current Sequence Actions
_currentActions = [[NSMutableArray alloc] init];
_playbackSpeed = 1.0f;
_paused = NO;
_lastSequence = nil;
_fixedTimestep = NO;
_loop = NO;
return self;
}
- (NSInteger)priority {
return 0;
}
- (CGSize)containerSize:(CCNode*)node {
if (node) {
return node.contentSize;
} else {
return _rootContainerSize;
}
}
-(void) onEnter {
// Setup Scheduler
_scheduler = [[CCDirector sharedDirector] scheduler];
[_scheduler scheduleTarget:self];
[_scheduler setPaused:NO target:self];
}
- (void)addNode:(CCNode*)node andSequences:(NSDictionary*)seq
{
#if DEBUG
//Sanity check sequences;
for (NSMutableDictionary* seqNodeProps in seq.allValues) {
for (CCBSequenceProperty* seqProp in seqNodeProps.allValues)
{
if(seqProp.keyframes.count > 0)
{
CCBKeyframe __attribute__((unused)) *keyFrameZero = seqProp.keyframes[0];
NSAssert(keyFrameZero.time == 0.0f, @"The first keyframe should always be at time Zero.");
}
}
}
#endif
NSValue* nodePtr = [NSValue valueWithPointer:(__bridge const void *)(node)];
[_nodeSequences setObject:seq forKey:nodePtr];
}
- (id)seqForNode:(CCNode*)node {
NSValue* nodePtr = [NSValue valueWithPointer:(__bridge const void *)(node)];
return [_nodeSequences objectForKey:nodePtr];
}
- (void)moveAnimationsFromNode:(CCNode*)fromNode toNode:(CCNode*)toNode {
NSValue* fromNodePtr = [NSValue valueWithPointer:(__bridge const void *)(fromNode)];
NSValue* toNodePtr = [NSValue valueWithPointer:(__bridge const void *)(toNode)];
// Move base values
id baseValue = [_baseValues objectForKey:fromNodePtr];
if (baseValue) {
[_baseValues setObject:baseValue forKey:toNodePtr];
[_baseValues removeObjectForKey:fromNodePtr];
}
// Move keyframes
NSDictionary* seqs = [_nodeSequences objectForKey:fromNodePtr];
if (seqs) {
[_nodeSequences setObject:seqs forKey:toNodePtr];
[_nodeSequences removeObjectForKey:fromNodePtr];
}
}
- (void)setBaseValue:(id)value forNode:(CCNode*)node propertyName:(NSString*)propName {
NSValue* nodePtr = [NSValue valueWithPointer:(__bridge const void *)(node)];
NSMutableDictionary* props = [_baseValues objectForKey:nodePtr];
if (!props) {
props = [NSMutableDictionary dictionary];
[_baseValues setObject:props forKey:nodePtr];
}
[props setObject:value forKey:propName];
}
- (id)baseValueForNode:(CCNode*) node propertyName:(NSString*) propName {
NSValue* nodePtr = [NSValue valueWithPointer:(__bridge const void *)(node)];
NSMutableDictionary* props = [_baseValues objectForKey:nodePtr];
return [props objectForKey:propName];
}
- (int)sequenceIdForSequenceNamed:(NSString*)name {
for (CCBSequence* seq in _sequences) {
if ([seq.name isEqualToString:name]) {
return seq.sequenceId;
}
}
return -1;
}
- (CCBSequence*)sequenceFromSequenceId:(int)seqId {
for (CCBSequence* seq in _sequences)
{
if (seq.sequenceId == seqId) return seq;
}
return NULL;
}
- (CCActionInterval*)actionFromKeyframe0:(CCBKeyframe*)kf0 andKeyframe1:(CCBKeyframe*)kf1 propertyName:(NSString*)name node:(CCNode*)node {
float duration = kf1.time - kf0.time;
if ([name isEqualToString:@"rotation"]) {
return [CCActionRotateTo actionWithDuration:duration angle:[kf1.value floatValue] simple:YES];
} else if ([name isEqualToString:@"position"]) {
id value = kf1.value;
// Get relative position
float x = [[value objectAtIndex:0] floatValue];
float y = [[value objectAtIndex:1] floatValue];
return [CCActionMoveTo actionWithDuration:duration position:ccp(x,y)];
} else if ([name isEqualToString:@"scale"]) {
id value = kf1.value;
// Get relative scale
float x = [[value objectAtIndex:0] floatValue];
float y = [[value objectAtIndex:1] floatValue];
return [CCActionScaleTo actionWithDuration:duration scaleX:x scaleY:y];
} else if ([name isEqualToString:@"skew"]) {
id value = kf1.value;
float x = [[value objectAtIndex:0] floatValue];
float y = [[value objectAtIndex:1] floatValue];
return [CCActionSkewTo actionWithDuration:duration skewX:x skewY:y];
} else if ([name isEqualToString:@"rotationalSkewX"]) {
return [CCActionRotateTo actionWithDuration:duration angleX:[kf1.value floatValue]];
} else if ([name isEqualToString:@"rotationalSkewY"]) {
return [CCActionRotateTo actionWithDuration:duration angleY:[kf1.value floatValue]];
} else if ([name isEqualToString:@"opacity"]) {
return [CCActionFadeTo actionWithDuration:duration opacity:[kf1.value floatValue]];
} else if ([name isEqualToString:@"color"]) {
CCColor* color = kf1.value;
return [CCActionTintTo actionWithDuration:duration color:color];
} else if ([name isEqualToString:@"visible"]) {
if ([kf1.value boolValue]) {
return [CCActionSequence actionOne:[CCActionDelay actionWithDuration:duration] two:[CCActionShow action]];
} else {
return [CCActionSequence actionOne:[CCActionDelay actionWithDuration:duration] two:[CCActionHide action]];
}
} else if ([name isEqualToString:@"spriteFrame"]) {
return [CCActionSequence actionOne:[CCActionDelay actionWithDuration:duration] two:[CCActionSpriteFrame actionWithSpriteFrame:kf1.value]];
} else {
CCLOG(@"CCBReader: Failed to create animation for property: %@", name);
}
return NULL;
}
- (void)setAnimatedProperty:(NSString*)name forNode:(CCNode*)node toValue:(id)value tweenDuration:(float) tweenDuration {
if (tweenDuration > 0) {
// Create a fake keyframe to generate the action from
CCBKeyframe* kf1 = [[CCBKeyframe alloc] init];
kf1.value = value;
kf1.time = tweenDuration;
kf1.easingType = kCCBKeyframeEasingLinear;
CCActionInterval* tweenAction = [self actionFromKeyframe0:NULL andKeyframe1:kf1 propertyName:name node:node];
tweenAction.tag = (int)_animationManagerId;
[tweenAction startWithTarget:node];
[_currentActions addObject:tweenAction];
} else {
if ([name isEqualToString:@"position"]) {
// Get relative position
float x = [[value objectAtIndex:0] floatValue];
float y = [[value objectAtIndex:1] floatValue];
#ifdef __CC_PLATFORM_IOS
[node setValue:[NSValue valueWithCGPoint:ccp(x,y)] forKey:name];
#elif defined (__CC_PLATFORM_MAC)
[node setValue:[NSValue valueWithPoint:ccp(x,y)] forKey:name];
#endif
} else if ([name isEqualToString:@"scale"]) {
// Get relative scale
float x = [[value objectAtIndex:0] floatValue];
float y = [[value objectAtIndex:1] floatValue];
[node setValue:[NSNumber numberWithFloat:x] forKey:[name stringByAppendingString:@"X"]];
[node setValue:[NSNumber numberWithFloat:y] forKey:[name stringByAppendingString:@"Y"]];
} else if ([name isEqualToString:@"skew"]) {
node.skewX = [[value objectAtIndex:0] floatValue];
node.skewY = [[value objectAtIndex:1] floatValue];
} else if ([name isEqualToString:@"visible"]) {
[(CCSprite*)node setVisible:[value boolValue]];
} else if ([name isEqualToString:@"spriteFrame"]) {
[(CCSprite*)node setSpriteFrame:value];
} else {
[node setValue:value forKey:name];
}
}
}
- (void)setKeyFrameForNode:(CCNode*)node sequenceProperty:(CCBSequenceProperty*)seqProp tweenDuration:(float)tweenDuration keyFrame:(int)kf {
NSArray* keyframes = [seqProp keyframes];
if ([keyframes count] == 0) {
// No Animation, Set Base Value
id baseValue = [self baseValueForNode:node propertyName:seqProp.name];
NSAssert1(baseValue, @"No baseValue found for property (%@)", seqProp.name);
[self setAnimatedProperty:seqProp.name forNode:node toValue:baseValue tweenDuration:tweenDuration];
} else {
// Use Specified KeyFrame
CCBKeyframe* keyframe = [keyframes objectAtIndex:kf];
[self setAnimatedProperty:seqProp.name forNode:node toValue:keyframe.value tweenDuration:tweenDuration];
}
}
- (CCActionInterval*)easeAction:(CCActionInterval*) action easingType:(int)easingType easingOpt:(float) easingOpt
{
if ([action isKindOfClass:[CCActionSequence class]]) return action;
if (easingType == kCCBKeyframeEasingLinear)
{
return action;
}
else if (easingType == kCCBKeyframeEasingInstant)
{
return [CCActionEaseInstant actionWithAction:action];
}
else if (easingType == kCCBKeyframeEasingCubicIn)
{
return [CCActionEaseIn actionWithAction:action rate:easingOpt];
}
else if (easingType == kCCBKeyframeEasingCubicOut)
{
return [CCActionEaseOut actionWithAction:action rate:easingOpt];
}
else if (easingType == kCCBKeyframeEasingCubicInOut)
{
return [CCActionEaseInOut actionWithAction:action rate:easingOpt];
}
else if (easingType == kCCBKeyframeEasingBackIn)
{
return [CCActionEaseBackIn actionWithAction:action];
}
else if (easingType == kCCBKeyframeEasingBackOut)
{
return [CCActionEaseBackOut actionWithAction:action];
}
else if (easingType == kCCBKeyframeEasingBackInOut)
{
return [CCActionEaseBackInOut actionWithAction:action];
}
else if (easingType == kCCBKeyframeEasingBounceIn)
{
return [CCActionEaseBounceIn actionWithAction:action];
}
else if (easingType == kCCBKeyframeEasingBounceOut)
{
return [CCActionEaseBounceOut actionWithAction:action];
}
else if (easingType == kCCBKeyframeEasingBounceInOut)
{
return [CCActionEaseBounceInOut actionWithAction:action];
}
else if (easingType == kCCBKeyframeEasingElasticIn)
{
return [CCActionEaseElasticIn actionWithAction:action period:easingOpt];
}
else if (easingType == kCCBKeyframeEasingElasticOut)
{
return [CCActionEaseElasticOut actionWithAction:action period:easingOpt];
}
else if (easingType == kCCBKeyframeEasingElasticInOut)
{
return [CCActionEaseElasticInOut actionWithAction:action period:easingOpt];
}
else
{
NSLog(@"CCBReader: Unkown easing type %d", easingType);
return action;
}
}
- (void)runActionsForNode:(CCNode*)node sequenceProperty:(CCBSequenceProperty*)seqProp tweenDuration:(float)tweenDuration startKeyFrame:(int)startFrame {
// Grab Key Frames / Count
NSArray* keyframes = [seqProp keyframes];
int numKeyframes = (int)keyframes.count;
// Nothing to do - No Keyframes
if(numKeyframes<1) return;
// Action Sequence Builder
NSMutableArray* actions = [NSMutableArray array];
int endFrame = startFrame+1;
if(endFrame==numKeyframes || endFrame<0)
return;
// First Frame
CCBKeyframe* kf0 = [keyframes objectAtIndex:startFrame];
// Initial Tween Required
if(startFrame==0) {
float timeFirst = kf0.time + tweenDuration;
// Handle Tween
if (timeFirst > 0) {
[actions addObject:[CCActionDelay actionWithDuration:timeFirst]];
}
}
// Build Actions
CCActionSequence* actionSeq = [self createActionForNode:node sequenceProperty:seqProp beginKeyFrame:startFrame endKeyFrame:endFrame];
if(actionSeq) {
[actions addObject:actionSeq];
}
// Next Sequence
CCActionCallBlock* nextKeyFrameBlock = [CCActionCallBlock actionWithBlock:^{
[self runActionsForNode:node sequenceProperty:seqProp tweenDuration:0 startKeyFrame:endFrame];
}];
[actions addObject:nextKeyFrameBlock];
CCActionSequence* seq = [CCActionSequence actionWithArray:actions];
seq.tag = _animationManagerId;
[seq startWithTarget:node];
if(kf0.time > 0 || _loop) { // Ensure Sync
[seq step:0];
[seq step:_runningSequence.time-kf0.time - _runningSequence.tween];
}
[_currentActions addObject:seq];
}
- (id)actionForCallbackChannel:(CCBSequenceProperty*) channel {
float lastKeyframeTime = 0;
NSMutableArray* actions = [NSMutableArray array];
for (CCBKeyframe* keyframe in channel.keyframes) {
float timeSinceLastKeyframe = keyframe.time - lastKeyframeTime;
lastKeyframeTime = keyframe.time;
if (timeSinceLastKeyframe > 0) {
[actions addObject:[CCActionDelay actionWithDuration:timeSinceLastKeyframe]];
}
NSString* selectorName = [keyframe.value objectAtIndex:0];
int selectorTarget = [[keyframe.value objectAtIndex:1] intValue];
// Callback through obj-c
id target = NULL;
if (selectorTarget == kCCBTargetTypeDocumentRoot) target = self.rootNode;
else if (selectorTarget == kCCBTargetTypeOwner) target = _owner;
SEL selector = NSSelectorFromString(selectorName);
if (target && selector) {
[actions addObject:[CCActionCallFunc actionWithTarget:target selector:selector]];
}
}
if (!actions.count) return NULL;
return [CCActionSequence actionWithArray:actions];
}
- (id)actionForSoundChannel:(CCBSequenceProperty*) channel {
float lastKeyframeTime = 0;
NSMutableArray* actions = [NSMutableArray array];
for (CCBKeyframe* keyframe in channel.keyframes) {
float timeSinceLastKeyframe = keyframe.time - lastKeyframeTime;
lastKeyframeTime = keyframe.time;
if (timeSinceLastKeyframe > 0) {
[actions addObject:[CCActionDelay actionWithDuration:timeSinceLastKeyframe]];
}
NSString* soundFile = [keyframe.value objectAtIndex:0];
float pitch = [[keyframe.value objectAtIndex:1] floatValue];
float pan = [[keyframe.value objectAtIndex:2] floatValue];
float gain = [[keyframe.value objectAtIndex:3] floatValue];
[actions addObject:[CCActionSoundEffect actionWithSoundFile:soundFile pitch:pitch pan:pan gain:gain]];
}
if (!actions.count) return NULL;
return [CCActionSequence actionWithArray:actions];
}
- (void)runAnimationsForSequenceId:(int)seqId tweenDuration:(float) tweenDuration {
NSAssert(seqId != -1, @"Sequence id %d couldn't be found",seqId);
_paused = YES;
[self clearAllActions];
[self addSequenceCallBacks:seqId tweenDuration:tweenDuration startTime:0];
// Contains all Sequence Propertys / Keyframe
for (NSValue* nodePtr in _nodeSequences) {
CCNode* node = [nodePtr pointerValue];
NSDictionary* seqs = [_nodeSequences objectForKey:nodePtr];
NSDictionary* seqNodeProps = [seqs objectForKey:[NSNumber numberWithInt:seqId]];
NSMutableSet* seqNodePropNames = [NSMutableSet set];
// Reset nodes that have sequence node properties, build first keyframe action sequence.
for (NSString* propName in seqNodeProps) {
CCBSequenceProperty* seqProp = [seqNodeProps objectForKey:propName];
[seqNodePropNames addObject:propName];
// Reset Node State to First KeyFrame
[self setKeyFrameForNode:node sequenceProperty:seqProp tweenDuration:tweenDuration keyFrame:0];
// Build First Key Frame Sequence
[self runActionsForNode:node sequenceProperty:seqProp tweenDuration:tweenDuration startKeyFrame:0];
}
if(_lastSequence.sequenceId!=seqId || _runningSequence.sequenceId!=seqId) {
_loop = NO;
// Reset the nodes that may have been changed by other timelines
NSDictionary* nodeBaseValues = [_baseValues objectForKey:nodePtr];
for (NSString* propName in nodeBaseValues) {
if (![seqNodePropNames containsObject:propName]) {
id value = [nodeBaseValues objectForKey:propName];
if (value!=nil) {
[self setAnimatedProperty:propName forNode:node toValue:value tweenDuration:tweenDuration];
}
}
}
// Reset nodes that have sequence node properties, build first keyframe action sequence.
for (NSString* propName in seqNodeProps) {
CCBSequenceProperty* seqProp = [seqNodeProps objectForKey:propName];
[seqNodePropNames addObject:propName];
// Reset Node State to First KeyFrame
[self setKeyFrameForNode:node sequenceProperty:seqProp tweenDuration:tweenDuration keyFrame:0];
// Build First Key Frame Sequence
[self runActionsForNode:node sequenceProperty:seqProp tweenDuration:tweenDuration startKeyFrame:0];
}
}
}
// Set the running scene
_runningSequence = [self sequenceFromSequenceId:seqId];
_runningSequence.time = 0.0f;
_paused = NO;
}
- (void)runAnimationsForSequenceNamed:(NSString*)name tweenDuration:(float)tweenDuration {
int seqId = [self sequenceIdForSequenceNamed:name];
[self runAnimationsForSequenceId:seqId tweenDuration:tweenDuration];
}
- (void)runAnimationsForSequenceNamed:(NSString*)name {
[self runAnimationsForSequenceNamed:name tweenDuration:0];
}
- (void)addSequenceCallBacks:(int)seqId tweenDuration:(float)tweenDuration startTime:(float)time {
// End of Sequence Callback
CCBSequence* seq = [self sequenceFromSequenceId:seqId];
CCActionSequence* completeAction = [CCActionSequence
actionOne:[CCActionDelay actionWithDuration:seq.duration+tweenDuration-time]
two:[CCActionCallFunc actionWithTarget:self selector:@selector(sequenceCompleted)]];
completeAction.tag = (int)_animationManagerId;
[completeAction startWithTarget:self.rootNode];
[_currentActions addObject:completeAction];
// Playback callbacks and sounds
if (seq.callbackChannel) {
// Build sound actions for channel
CCAction* action = [self actionForCallbackChannel:seq.callbackChannel];
if (action) {
action.tag = (int)_animationManagerId;
[action startWithTarget:self.rootNode];
[_currentActions addObject:action];
}
}
if (seq.soundChannel) {
// Build sound actions for channel
CCAction* action = [self actionForSoundChannel:seq.soundChannel];
if (action) {
action.tag = (int)_animationManagerId;
[action startWithTarget:self.rootNode];
[_currentActions addObject:action];
}
}
}
- (void)sequenceCompleted {
// Save last completed sequence
if (_lastCompletedSequenceName != _runningSequence.name) {
_lastCompletedSequenceName = [_runningSequence.name copy];
_lastSequence = _runningSequence;
}
float overhang = _runningSequence.time - _runningSequence.duration;
// Play next sequence
int nextSeqId = _runningSequence.chainedSequenceId;
// Repeat Same Sequence
if(nextSeqId!=-1&& nextSeqId==_runningSequence.sequenceId) {
_loop = YES;
}
_runningSequence = NULL;
// Callbacks
[_delegate completedAnimationSequenceNamed:_lastCompletedSequenceName];
if (block) block(self);
// Run next sequence if callbacks did not start a new sequence
if (_runningSequence == NULL && nextSeqId != -1) {
[self runAnimationsForSequenceId:nextSeqId tweenDuration:0];
[self updateInternal:0]; //Update initially one frame.
[self updateInternal:overhang]; //More frame forward.
}
}
- (NSString*)runningSequenceName {
return _runningSequence.name;
}
- (void)setCompletedAnimationCallbackBlock:(void(^)(id sender))b {
block = [b copy];
}
- (void)cleanup {
[_scheduler setPaused:YES target:self];
[_scheduler unscheduleTarget:self];
[self clearAllActions];
}
- (void)dealloc {
_rootNode = NULL;
}
- (void)debug {
CCLOG(@"baseValues: %@", _baseValues);
CCLOG(@"nodeSequences: %@", _nodeSequences);
}
- (void)setPlaybackSpeed:(float)playbackSpeed {
// Backward Motion (Backwards)
if(_playbackSpeed>0 && playbackSpeed<0 && _runningSequence) {
[self timeSeekStaticForSequenceId:_runningSequence.sequenceId time:_runningSequence.time];
}
// Forward Motion
if(_playbackSpeed<0 && playbackSpeed>0 && _runningSequence) {
[self timeSeekForSequenceId:_runningSequence.sequenceId time:_runningSequence.time];
}
_playbackSpeed = playbackSpeed;
}
- (void)timeSeekStaticForSequenceId:(int)seqId time:(float)time {
NSAssert(seqId != -1, @"Sequence id %d couldn't be found",seqId);
// Reverse Loop Hack
if(_playbackSpeed<0 && time<0 && _runningSequence.chainedSequenceId==_runningSequence.sequenceId) {
time = _runningSequence.duration;
}
[self clearAllActions];
// Contains all Sequence Propertys / Keyframe
for (NSValue* nodePtr in _nodeSequences) {
CCNode* node = [nodePtr pointerValue];
NSDictionary* seqs = [_nodeSequences objectForKey:nodePtr];
NSDictionary* seqNodeProps = [seqs objectForKey:[NSNumber numberWithInt:seqId]];
// Reset Nodes, Create Actions
NSMutableSet* seqNodePropNames = [NSMutableSet set];
// Reset the nodes that may have been changed by other timelines
NSDictionary* nodeBaseValues = [_baseValues objectForKey:nodePtr];
for (NSString* propName in nodeBaseValues) {
if (![seqNodePropNames containsObject:propName]) {
id value = [nodeBaseValues objectForKey:propName];
if (value) {
[self setAnimatedProperty:propName forNode:node toValue:value tweenDuration:0];
}
}
}
for (NSString* propName in seqNodeProps) {
CCBSequenceProperty* seqProp = [seqNodeProps objectForKey:propName];
NSMutableArray* keyFrames = [self findFrames:time sequenceProperty:seqProp];
// No KeyFrames Found
if([keyFrames count]==0) {
continue;
}
// Last Sequence KeyFrame Ended Before Seek Time / Set State
if([keyFrames count]==1) {
[self setKeyFrameForNode:node sequenceProperty:seqProp tweenDuration:0 keyFrame:[[keyFrames objectAtIndex:0] intValue]];
continue;
}
// Set Initial State First Key Frame
[self setKeyFrameForNode:node sequenceProperty:seqProp tweenDuration:0 keyFrame:[[keyFrames objectAtIndex:0] intValue]];
CCBKeyframe* currentKeyFrame = [seqProp.keyframes objectAtIndex:[[keyFrames objectAtIndex:0] unsignedIntegerValue]];
float timeFoward = time - currentKeyFrame.time;
// Create Action Sequence
CCActionSequence* action = [self createActionForNode:node
sequenceProperty:seqProp
beginKeyFrame:[[keyFrames objectAtIndex:0] intValue]
endKeyFrame:[[keyFrames objectAtIndex:1] intValue]];
// Fast forward to time point
[action startWithTarget:node];
[action step:0]; // First Tick
[action step:timeFoward];
}
}
_runningSequence = [self sequenceFromSequenceId:seqId];
_runningSequence.time = time;
}
- (void)timeSeekForSequenceNamed:(NSString*)name time:(float)time {
[self jumpToSequenceNamed:name time:time];
}
- (void)jumpToSequenceNamed:(NSString *)name time:(float)time {
int seqId = [self sequenceIdForSequenceNamed:name];
[self timeSeekForSequenceId:seqId time:time];
}
- (void) timeSeekForSequenceId:(int)seqId time:(float)time {
NSAssert(seqId != -1, @"Sequence id %d couldn't be found",seqId);
[self clearAllActions];
// Contains all Sequence Propertys / Keyframe
for (NSValue* nodePtr in _nodeSequences) {
CCNode* node = [nodePtr pointerValue];
NSDictionary* seqs = [_nodeSequences objectForKey:nodePtr];
NSDictionary* seqNodeProps = [seqs objectForKey:[NSNumber numberWithInt:seqId]];
// Reset Nodes, Create Actions
NSMutableSet* seqNodePropNames = [NSMutableSet set];
// Reset the nodes that may have been changed by other timelines
NSDictionary* nodeBaseValues = [_baseValues objectForKey:nodePtr];
for (NSString* propName in nodeBaseValues) {
if (![seqNodePropNames containsObject:propName]) {
id value = [nodeBaseValues objectForKey:propName];
if (value) {
[self setAnimatedProperty:propName forNode:node toValue:value tweenDuration:0];
}
}
}
for (NSString* propName in seqNodeProps) {
CCBSequenceProperty* seqProp = [seqNodeProps objectForKey:propName];
NSMutableArray* keyFrames = [self findFrames:time sequenceProperty:seqProp];
// No KeyFrames Found
if([keyFrames count]==0) {
continue;
}
// Last Sequence KeyFrame Ended Before Seek Time / Set State
if([keyFrames count]==1) {
[self setKeyFrameForNode:node sequenceProperty:seqProp tweenDuration:0 keyFrame:[[keyFrames objectAtIndex:0] intValue]];
continue;
}
// Set Initial State First Key Frame
[self setKeyFrameForNode:node sequenceProperty:seqProp tweenDuration:0 keyFrame:[[keyFrames objectAtIndex:0] intValue]];
CCBKeyframe* currentKeyFrame = [seqProp.keyframes objectAtIndex:[[keyFrames objectAtIndex:0] unsignedIntegerValue]];
float timeFoward = time - currentKeyFrame.time;
// Create Action Sequence
CCActionSequence* action = [self createActionForNode:node
sequenceProperty:seqProp
beginKeyFrame:[[keyFrames objectAtIndex:0] intValue]
endKeyFrame:[[keyFrames objectAtIndex:1] intValue]];
// Next Sequence
CCActionCallBlock* nextKeyFrameBlock = [CCActionCallBlock actionWithBlock:^{
[self runActionsForNode:node sequenceProperty:seqProp tweenDuration:0 startKeyFrame:[[keyFrames objectAtIndex:1] intValue]];
}];
CCActionSequence* animSequence = [CCActionSequence actions:action, nextKeyFrameBlock,nil];
// Fast forward to time point
[animSequence setTag:_animationManagerId];
[animSequence startWithTarget:node];
[animSequence step:0]; // First Tick
[animSequence step:timeFoward];
[_currentActions addObject:animSequence];
}
}
[self addSequenceCallBacks:seqId tweenDuration:0 startTime:time];
_runningSequence = [self sequenceFromSequenceId:seqId];
_runningSequence.time = time;
}
- (NSMutableArray*)findFrames:(float)time sequenceProperty:(CCBSequenceProperty*) seqProp{
NSMutableArray* result = [[NSMutableArray alloc] init];
CCBKeyframe* startKeyFrame = [seqProp.keyframes objectAtIndex:0];
CCBKeyframe* endKeyFrame = [seqProp.keyframes objectAtIndex:0];
NSUInteger frameCount = [seqProp.keyframes count];
// Find KeyFrames
int i;
for (i = 0; i < frameCount; i++) {
CCBKeyframe* currentKey = [seqProp.keyframes objectAtIndex:i];
if (currentKey.time>time) {
endKeyFrame = currentKey;
// Add KeyFrames
[result addObject:[NSNumber numberWithUnsignedInteger:[seqProp.keyframes indexOfObject:startKeyFrame]]];
[result addObject:[NSNumber numberWithUnsignedInteger:[seqProp.keyframes indexOfObject:endKeyFrame]]];
break;
}
startKeyFrame = [seqProp.keyframes objectAtIndex:i];
}
// No Frames
if([result count]==0) {
[result addObject:[NSNumber numberWithInteger:(i-1)]];
}
return result;
}
- (CCActionSequence*)createActionForNode:(CCNode*)node sequenceProperty:(CCBSequenceProperty*)seqProp beginKeyFrame:(int)beginKeyFrame endKeyFrame:(int)endKeyFrame
{
NSArray* keyframes = [seqProp keyframes];
CCBKeyframe* startKF = [keyframes objectAtIndex:beginKeyFrame];
CCBKeyframe* endKF = [keyframes objectAtIndex:endKeyFrame];
CCActionSequence* seq = nil;
// Check Keyframe Cache
if(endKF.frameActions) {
seq = [endKF.frameActions copy];
} else {
// Build Animation Actions
NSMutableArray* actions = [[NSMutableArray alloc] init];
CCActionInterval* action = [self actionFromKeyframe0:startKF andKeyframe1:endKF propertyName:seqProp.name node:node];
// Create delay to fix instant easing on non instant actions
if(startKF.easingType==kCCBKeyframeEasingInstant &&
![seqProp.name isEqualToString:@"spriteFrame"] &&
![seqProp.name isEqualToString:@"visible"]) {
[actions addObject:[CCActionDelay actionWithDuration:action.duration]];
}
if (action) {
// Apply Easing
action = [self easeAction:action easingType:startKF.easingType easingOpt:startKF.easingOpt];
[actions addObject:action];
// Cache
seq = [CCActionSequence actionWithArray:actions];
seq.tag = _animationManagerId;
endKF.frameActions = [seq copy];
}
}
return seq;
}
-(void)fixedUpdate:(CCTime)delta {
if(self.fixedTimestep) {
[self updateInternal:delta];
}
}
- (void)update:(CCTime)delta {
if(!self.fixedTimestep) {
[self updateInternal:delta];
}
}
- (void)updateInternal:(CCTime)delta {
if(_paused) return;
float step = delta*_playbackSpeed;
if(_playbackSpeed<0) {
[self timeSeekStaticForSequenceId:_runningSequence.sequenceId time:_runningSequence.time+step];
return;
}
_runningSequence.time+=step;
if(_currentActions.count==0) return;
CCAction *action;
NSArray *actionsCopy = [_currentActions copy];
for(action in actionsCopy) {
[action step:step];
if([action isDone]) {
[_currentActions removeObject:action];
}
}
}
- (void)clearAllActions {
if(!_currentActions.count) return;
for(CCAction *action in _currentActions) {
[action stop];
}
[_currentActions removeAllObjects];
}
#pragma mark Simple Sequence Builder
- (void)addKeyFramesForSequenceNamed:(NSString*)name propertyType:(CCBSequencePropertyType)propertyType frameArray:(NSArray*)frameArray node:(CCNode *)node loop:(BOOL)loop {
int seqId = (int)[self.sequences count];
// Create New Sequence
CCBSequence* sequence = [[CCBSequence alloc] init];
[sequence setName:name];
[sequence setSequenceId:seqId];
[self.sequences addObject:sequence];
// Repeat Sequence (Loop)
if(loop) {
[sequence setChainedSequenceId:seqId];
}
NSString *propertyName = [CCBSequenceProperty getPropertyNameFromTypeId:propertyType];
NSAssert(propertyName != nil, @"Property type %d couldn't be found",(int)propertyType);
// Create Sequence Property
CCBSequenceProperty* sequenceProperty = [[CCBSequenceProperty alloc] init];
[sequenceProperty setName:propertyName];
[sequenceProperty setType:propertyType];
// Keyframe total time
float duration = 0.0f;
for(NSDictionary* frameDict in frameArray) {
// Create KeyFrame
CCBKeyframe* newFrame = [[CCBKeyframe alloc] init];
[newFrame setTime:[[frameDict valueForKey:@"time"] floatValue]];
[newFrame setValue:[CCSpriteFrame frameWithImageNamed:[frameDict objectForKey:@"value"]]];
[sequenceProperty.keyframes addObject:newFrame];
duration=newFrame.time;
}
// Set Sequence Duration
sequence.duration = duration;
NSMutableDictionary* seqs = [NSMutableDictionary dictionary];
NSMutableDictionary* seqNodeProps = [NSMutableDictionary dictionary];
[seqNodeProps setObject:sequenceProperty forKey:sequenceProperty.name];
[seqs setObject:seqNodeProps forKey:[NSNumber numberWithInt:seqId]];
NSMutableDictionary* seqNode = [self seqForNode:node];
if(seqNode) {
[seqNode setObject:seqNodeProps forKey:[NSNumber numberWithInt:seqId]];
} else {
[self addNode:node andSequences:seqs];
}
}
@end