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Fix typo and remove redundant blank space
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guide/src/descriptor_sets/descriptor_buffer.md

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# Descriptor Buffer
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Uniform and Storage buffers need to be N-buffered unless they are "GPU const", ie contents do not change after creation. Encapsulate a `vma::Buffer` per virtual frame in a `DescriptorBuffer`:
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Uniform and Storage buffers need to be N-buffered unless they are "GPU const", ie contents do not change after creation. Encapsulate a `vma::Buffer` per virtual frame in a `DescriptorBuffer`:
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```cpp
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class DescriptorBuffer {

guide/src/initialization/device.md

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A [Vulkan Device](https://docs.vulkan.org/spec/latest/chapters/devsandqueues.html#devsandqueues-devices) is a logical instance of a Physical Device, and will the primary interface for everything Vulkan now onwards. [Vulkan Queues](https://docs.vulkan.org/spec/latest/chapters/devsandqueues.html#devsandqueues-queues) are owned by the Device, we will need one from the queue family stored in the `Gpu` to submit recorded command buffers. We also need to explicitly declare all features we want to use, eg [Dynamic Rendering](https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_dynamic_rendering.html) and [Synchronization2](https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_synchronization2.html).
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Setup a `vk::QueueCreateInfo` object:
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Setup a `vk::DeviceQueueCreateInfo` object:
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```cpp
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auto queue_ci = vk::DeviceQueueCreateInfo{};

guide/src/initialization/instance.md

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} // namespace
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```
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In `App`, create a new member function `create_instance()` and call it after `create_window()` in `run()`. After initializing the dispatcher, check that the loader meets the version requirement:
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In `App`, create a new member function `create_instance()` and call it after `create_window()` in `run()`. After initializing the dispatcher, check that the loader meets the version requirement:
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```cpp
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void App::create_instance() {

guide/translations/ko-KR/src/initialization/device.md

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[디바이스](https://docs.vulkan.org/spec/latest/chapters/devsandqueues.html#devsandqueues-devices)는 Physical Device의 논리적 인스턴스이며, 이후의 모든 Vulkan 작업에서 주요 인터페이스 역할을 하게 됩니다. [](https://docs.vulkan.org/spec/latest/chapters/devsandqueues.html#devsandqueues-queues)는 디바이스가 소유하는 것으로, `Gpu` 구조체에 저장된 큐 패밀리에서 하나를 가져와 기록된 커맨드 버퍼를 제출하는 데 사용할 것입니다. 또한 사용하기를 원하는 [Dynamic Rendering](https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_dynamic_rendering.html)[Synchronization2](https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_synchronization2.html)같은 기능들을 명시적으로 선언해야 합니다.
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`vk::QueueCreateInfo`객체를 설정합시다.
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`vk::DeviceQueueCreateInfo`객체를 설정합시다.
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```cpp
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auto queue_ci = vk::DeviceQueueCreateInfo{};

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