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For example, do SignPersonal multiple times (typical times is 3), game will halt until wallet returns reject or approve message.
The text was updated successfully, but these errors were encountered:
how about, if it's in the progress, return false?
manage the state in unreal engine actor side
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Please check cronos-labs/play-cpp-sdk#303
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For example, do SignPersonal multiple times (typical times is 3), game will halt until wallet returns reject or approve message.
The text was updated successfully, but these errors were encountered: