Repository navigation
Expand file tree
/
Copy pathjson_to_ap_python.py
More file actions
307 lines (279 loc) · 18.4 KB
/
Copy pathjson_to_ap_python.py
File metadata and controls
307 lines (279 loc) · 18.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
import sys
import json
import re
from typing import Dict, Set
def region_to_normalized_locations(region) -> str:
return re.sub(r'_+', '_', region['name'].replace(' ', '_').replace('-', '_')
.replace('.', '').lower() + "_locations")
def json_to_ap_python(file_path):
# Load the JSON data
with open(file_path, 'r') as file:
data = json.loads(file.read())
# Generate locations.py
locations_code = [
"from typing import Dict, TYPE_CHECKING",
"from BaseClasses import Location",
"from Options import Toggle\n",
"if TYPE_CHECKING:",
" from . import LWNWorld\n\n",
"class LWNLocation(Location):",
" game: str = \"Little Witch Nobeta\"\n",
" # override constructor to automatically mark event locations as such",
" def __init__(self, player: int, name=\"\", code=None, parent=None):",
" super(LWNLocation, self).__init__(player, name, code, parent)",
" self.event = code is None\n\n",
"base_id = 1\n",
]
lwn_locations = [
"lwn_locations: Dict[str, str] = {",
]
location_name_groups = [
"location_name_groups = {",
]
location_group_map: Dict[str, Set[str]] = {
"Bosses": set(),
"Lore": set(),
"Item": set(),
"Chest": set(),
"Metal Gate": set(),
"Barrier": set(),
"Abyss Trial": set(),
"Teleport": set(),
"Event": set(),
}
append_locations_code = [
"def add_location_to_region(location_name, location_id, group_name, region, world):",
" if (group_name == \"Metal Gate\"",
" and world.options.shortcut_gate_behaviour.value"
f" != world.options.shortcut_gate_behaviour.option_randomized):",
" return",
" elif (group_name == \"Barrier\"",
" and world.options.barrier_behaviour.value"
" != world.options.barrier_behaviour.option_randomized):",
" return",
" elif (group_name == \"Lore\"",
" and world.options.randomize_lore.value"
f" == world.options.randomize_lore.option_no_lore):",
" return",
" region.locations.append(LWNLocation("
f"world.player, location_name, location_id, region))\n\n",
"def append_locations(world: \"LWNWorld\"):",
]
# Generate regions.py
regions_code = [
"from typing import Dict, Set, TYPE_CHECKING",
"from BaseClasses import Region\n",
"if TYPE_CHECKING:",
" from . import LWNWorld\n\n",
"class LWNRegion(Region):",
" game: str = \"Little Witch Nobeta\"\n\n",
]
lwn_regions = [
"lwn_regions: Dict[str, Set[str]] = {"
]
# Generate rules.py
rules_code = [
"from typing import TYPE_CHECKING\n",
"from .options import (",
" Toggle,",
" MagicPuzzleGateBehaviour,",
" ShortcutGateBehaviour,",
" WindRequirements,",
" CondensedMagic,",
" MaxMagicLevel,",
" TrialKeys,",
" Goal,",
" AbyssTrialRequirement,",
" RandomizeLore,",
" BossRequirementsDifficulty,",
" SkipsInLogic,",
" DisableDarkTunnelThunderWall,",
" DisableDarkTunnelBridgeCollapse,",
" RandomizeBossSouls,",
" SkippableBosses, StartingArea,",
")",
"from rule_builder.rules import Has, HasAny, HasAll, HasAllCounts, HasGroup, HasGroupUnique, CanReachRegion, True_",
"from rule_builder.options import OptionFilter",
"from rule_builder.field_resolvers import FromOption\n",
"if TYPE_CHECKING:",
" from . import LWNWorld\n\n",
"has_fire_or_thunder = HasAny(\"Fire\", \"Thunder\")",
"has_wind_or_skip = Has(\"Wind\") | [OptionFilter(WindRequirements, WindRequirements.option_less_wind_requirements)]",
"has_wind_or_damage_boost = Has(\"Wind\") | (Has(\"Fire\") & [OptionFilter(WindRequirements, WindRequirements.option_less_wind_requirements)])",
"has_magic_master_requirements = (HasAllCounts({\"Arcane\": 1, \"Fire\": 1, \"Thunder\": 1, \"Ice\": 1})",
" & [OptionFilter(CondensedMagic, CondensedMagic.option_true)]",
" | (Has(\"Arcane\", count = FromOption(MaxMagicLevel))",
" & Has(\"Fire\", count = FromOption(MaxMagicLevel))",
" & Has(\"Thunder\", count = FromOption(MaxMagicLevel))",
" & Has(\"Ice\", count = FromOption(MaxMagicLevel)))",
" & [OptionFilter(CondensedMagic, CondensedMagic.option_false)])",
"has_goal_requirements = ((has_magic_master_requirements",
" & [OptionFilter(Goal, Goal.option_magic_master)])",
" | (HasAll(\"Specter Armor Token\", \"Tania Token\", \"Monica Token\", \"Enraged Armor Token\",",
" \"Vanessa Token\", \"Vanessa V2 Token\") & [OptionFilter(Goal, Goal.option_boss_hunt)])",
" | (HasGroupUnique(\"Lore\", 99) & [OptionFilter(Goal, Goal.option_lore_keeper), OptionFilter(RandomizeLore, RandomizeLore.option_vanilla), OptionFilter(StartingArea, StartingArea.option_shrine, operator=\"ne\")])",
" | (HasGroupUnique(\"Lore\", 102) & [OptionFilter(Goal, Goal.option_lore_keeper), OptionFilter(RandomizeLore, RandomizeLore.option_vanilla)])",
" | (HasGroupUnique(\"Lore\", 103) & [OptionFilter(Goal, Goal.option_lore_keeper), OptionFilter(RandomizeLore, RandomizeLore.option_randomized)])",
" | [OptionFilter(Goal, Goal.option_vanilla)])",
"has_abyss_trial_requirements = ((has_magic_master_requirements",
" & [OptionFilter(AbyssTrialRequirement, AbyssTrialRequirement.option_magic_master)])",
" | (HasAll(\"Specter Armor Token\", \"Tania Token\", \"Monica Token\", \"Enraged Armor Token\",",
" \"Vanessa Token\", \"Vanessa V2 Token\") & [OptionFilter(AbyssTrialRequirement, AbyssTrialRequirement.option_boss_hunt)])",
" | (HasGroupUnique(\"Lore\", 99) & [OptionFilter(AbyssTrialRequirement, AbyssTrialRequirement.option_lore_keeper), OptionFilter(RandomizeLore, RandomizeLore.option_vanilla), OptionFilter(StartingArea, StartingArea.option_shrine, operator=\"ne\")])",
" | (HasGroupUnique(\"Lore\", 102) & [OptionFilter(AbyssTrialRequirement, AbyssTrialRequirement.option_lore_keeper), OptionFilter(RandomizeLore, RandomizeLore.option_vanilla)])",
" | (HasGroupUnique(\"Lore\", 103) & [OptionFilter(AbyssTrialRequirement, AbyssTrialRequirement.option_lore_keeper), OptionFilter(RandomizeLore, RandomizeLore.option_randomized)])",
" | (Has(\"Abyss Underground Trial Clear\") & Has(\"Abyss Lava Ruins Trial Clear\") & Has(\"Abyss Dark Tunnel Trial Clear\") & [OptionFilter(AbyssTrialRequirement, AbyssTrialRequirement.option_randomized_item)])",
" | (Has(\"Abyss Underground Trial Clear\") & Has(\"Abyss Lava Ruins Trial Clear\") & Has(\"Abyss Dark Tunnel Trial Clear\") & [OptionFilter(AbyssTrialRequirement, AbyssTrialRequirement.option_vanilla)]))",
"\n",
"def has_barrier(barrier: str):",
" return (Has(barrier, options=[OptionFilter(MagicPuzzleGateBehaviour, MagicPuzzleGateBehaviour.option_randomized)])",
" | [OptionFilter(MagicPuzzleGateBehaviour, MagicPuzzleGateBehaviour.option_always_open)])",
"\n",
"def has_gate(gate: str):",
" return (Has(gate, options=[OptionFilter(ShortcutGateBehaviour, ShortcutGateBehaviour.option_randomized)])",
" | [OptionFilter(ShortcutGateBehaviour, ShortcutGateBehaviour.option_always_open)])",
"\n",
"barrier_vanilla = [OptionFilter(MagicPuzzleGateBehaviour, MagicPuzzleGateBehaviour.option_vanilla)]",
"barrier_randomized = [OptionFilter(ShortcutGateBehaviour, ShortcutGateBehaviour.option_randomized)]",
"gate_vanilla = [OptionFilter(ShortcutGateBehaviour, ShortcutGateBehaviour.option_vanilla)]",
"boss_req_easy = True_() & [OptionFilter(BossRequirementsDifficulty, BossRequirementsDifficulty.option_easy)]",
"boss_req_normal = True_() & [OptionFilter(BossRequirementsDifficulty, BossRequirementsDifficulty.option_normal)]",
"boss_req_absorption = True_() & [OptionFilter(BossRequirementsDifficulty, BossRequirementsDifficulty.option_absorption_only)]",
"boss_req_none = True_() & [OptionFilter(BossRequirementsDifficulty, BossRequirementsDifficulty.option_no_requirements)]",
"boss_souls_vanilla = True_() & [OptionFilter(RandomizeBossSouls, False)]",
"skip_boss_enabled = True_() & [OptionFilter(SkippableBosses, True)]",
"\n",
"def set_region_rules(world: \"LWNWorld\") -> None:",
" multiworld = world.multiworld",
" player = world.player",
"",
]
location_rules = []
for region in data['regions']:
if 'locations' in region and region['locations']:
region_locations = region_to_normalized_locations(region)
lwn_locations.append(f" **{region_locations},")
region_locations += ": Dict[str, str] = {"
locations_code.append(f"{region_locations}")
for location in region['locations']:
if 'name' in location and 'group' in location:
locations_code.append(f" \"{location['name']}\": \"{location['group']}\",")
else:
locations_code.append(f" \"{location['name']}\": \"Item\",")
if 'rules' in location:
if 'group' in location:
if location['group'] == "Barrier":
location_rules.append(f" if options.barrier_behaviour.value == options.barrier_behaviour.option_randomized:")
location_rules.append(f" world.set_rule(multiworld.get_location(\"{location['name']}\", player),")
subbed_rule = re.sub(' \\| ', r"\n | ", location['rules'])
subbed_rule = re.sub(' & ', r"\n & ", subbed_rule)
location_rules.append(f" {subbed_rule})")
elif location['group'] == "Metal Gate":
location_rules.append(f" if options.shortcut_gate_behaviour.value == options.shortcut_gate_behaviour.option_randomized:")
location_rules.append(f" world.set_rule(multiworld.get_location(\"{location['name']}\", player),")
subbed_rule = re.sub(' \\| ', r"\n | ", location['rules'])
subbed_rule = re.sub(' & ', r"\n & ", subbed_rule)
location_rules.append(f" {subbed_rule})")
elif location['group'] == "Lore":
location_rules.append(f" if world.options.randomize_lore.value != world.options.randomize_lore.option_no_lore:")
location_rules.append(f" world.set_rule(multiworld.get_location(\"{location['name']}\", player),")
subbed_rule = re.sub(' \\| ', r"\n | ", location['rules'])
subbed_rule = re.sub(' & ', r"\n & ", subbed_rule)
location_rules.append(f" {subbed_rule})")
else:
location_rules.append(f" world.set_rule(multiworld.get_location(\"{location['name']}\", player),")
subbed_rule = re.sub(' \\| ', r"\n | ", location['rules'])
subbed_rule = re.sub(' & ', r"\n & ", subbed_rule)
location_rules.append(f" {subbed_rule})")
else:
location_rules.append(f" world.set_rule(multiworld.get_location(\"{location['name']}\", player),")
subbed_rule = re.sub(' \\| ', r"\n | ", location['rules'])
subbed_rule = re.sub(' & ', r"\n & ", subbed_rule)
location_rules.append(f" {subbed_rule})")
if 'group' in location:
location_group_map[location['group']].add(location['name'])
locations_code.append("}\n")
if region['name'] == "Shrine - Start" or region['name'] == "Shrine - After first magic switch" or region['name'] == "Shrine - Cat Room":
append_locations_code.append(f" if world.options.starting_area == world.options.starting_area.option_shrine\\")
append_locations_code.append(f" or world.options.barrier_behaviour.value == world.options.barrier_behaviour.option_randomized:")
append_locations_code.append(f" for location_name in {region_to_normalized_locations(region)}:")
append_locations_code.append(f" location_id = location_name_to_id[location_name]")
append_locations_code.append(
f" group_name = {region_to_normalized_locations(region)}[location_name]")
append_locations_code.append(
f" region = world.multiworld.get_region(\"{region['name']}\", world.player)")
append_locations_code.append(
f" add_location_to_region(location_name, location_id, group_name, region, world)\n")
else:
append_locations_code.append(f" for location_name in {region_to_normalized_locations(region)}:")
if region['name'] != "Abyss - Nonota":
append_locations_code.append(f" location_id = location_name_to_id[location_name]")
else:
append_locations_code.append(f" if location_name != \"Abyss - Nonota\":")
append_locations_code.append(f" location_id = location_name_to_id[location_name]")
append_locations_code.append(f" else:")
append_locations_code.append(f" location_id = None")
append_locations_code.append(f" group_name = {region_to_normalized_locations(region)}[location_name]")
append_locations_code.append(f" region = world.multiworld.get_region(\"{region['name']}\", world.player)")
append_locations_code.append(f" add_location_to_region(location_name, location_id, group_name, region, world)\n")
lwn_region = f" \"{region['name']}\": "
if 'exits' in region and region['exits']:
lwn_region += "{"
for region_exit in region['exits']:
lwn_region += f"\"{region_exit['name']}\", "
rule = region_exit['rules'] if isinstance(region_exit['rules'], str) else "True"
if rule.find(" | ") >= 0 or rule.find(" & ") >= 0:
rule = "(" + rule + ")"
subbed_rule = re.sub(' \\| ', r"\n | ", rule)
subbed_rule = re.sub(' & ', r"\n & ", subbed_rule)
rules_code.append(f" world.set_rule(multiworld.get_entrance(\"{region['name']} -> "
f"{region_exit['name']}\", player),\n"
f" {subbed_rule})")
lwn_region = lwn_region[:-2]
lwn_region += "},"
else:
lwn_region += "set(),"
lwn_regions.append(lwn_region)
locations_code.append('\n'.join(lwn_locations))
locations_code.append("}\n")
locations_code.append("location_name_to_id: Dict[str, int] "
"= {name: base_id + index for index, name in enumerate(sorted(lwn_locations))}\n")
for loc_group_name in location_group_map.keys():
location_name_groups.append(f" \"{loc_group_name}\": {{")
for loc in sorted(location_group_map[loc_group_name]):
location_name_groups.append(f" \"{loc}\",")
location_name_groups.append(" },")
location_name_groups.append("}\n")
locations_code.append(('\n'.join(location_name_groups)) + '\n')
locations_code.append('\n'.join(append_locations_code))
regions_code.append('\n'.join(lwn_regions))
regions_code.append("}")
regions_code.append("\n\ndef set_start_region(world: \"LWNWorld\"):")
regions_code.append(" options = world.options\n")
regions_code.append(" if options.starting_area.value == options.starting_area.option_shrine:")
regions_code.append(" world.origin_region_name = \"Shrine - Start\"")
regions_code.append(" elif options.starting_area.value == options.starting_area.option_underground:")
regions_code.append(" world.origin_region_name = \"Underground - Start\"")
regions_code.append(" elif options.starting_area.value == options.starting_area.option_lava_ruins:")
regions_code.append(" world.origin_region_name = \"Lava Ruins - Start\"")
regions_code.append(" elif options.starting_area.value == options.starting_area.option_dark_tunnel:")
regions_code.append(" world.origin_region_name = \"Dark Tunnel - Start\"\n")
rules_code.append("\n\ndef set_location_rules(world: \"LWNWorld\") -> None:")
rules_code.append(" multiworld = world.multiworld")
rules_code.append(" player = world.player")
rules_code.append(" options = world.options\n")
rules_code.append('\n'.join(location_rules))
rules_code.append('')
# Write to locations.py
with open('locations.py', 'w') as file:
file.write('\n'.join(locations_code))
# Write to regions.py
with open('regions.py', 'w') as file:
file.write('\n'.join(regions_code))
# Write to rules.py
with open('rules.py', 'w') as file:
file.write('\n'.join(rules_code))
print("Files generated successfully.")
if __name__ == "__main__":
path = str(sys.argv[1])
json_to_ap_python(path)