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- # NodeGraphProcessor Fork
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+ # NodeGraphProcessor
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Node graph editor framework focused on data processing using Unity UIElements, GraphView and C# 4.7
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[ ![ Discord] ( https://img.shields.io/discord/823720615965622323.svg )] ( https://discord.gg/XuMd3Z5Rym )
@@ -89,17 +89,17 @@ Join the [NodeGraphProcessor Discord server](https://discord.gg/XuMd3Z5Rym)!
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- Graph processor which execute node's logic with a dependency order
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- [ Documented C# API to add new nodes / graphs] ( https://github.com/alelievr/NodeGraphProcessor/wiki/Node-scripting-API )
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- Exposed parameters that can be set per-asset to customize the graph processing from scripts or the inspector
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- - Parameter set mode, you can now output data from thegraph using exposed parameters. Their values will be updated when the graph is processed
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+ - Parameter set mode, you can now output data from the graph using exposed parameters. Their values will be updated when the graph is processed
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- Search window to create new nodes
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- Colored groups
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- Node messages (small message with it's icon beside the node)
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- - Stack Nodes
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+ - Stack nodes
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- Relay nodes
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- Display additional settings in the inspector
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- Node creation menu on edge drop
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- Simplified edge connection compared to default GraphView (ShaderGraph and VFX Graph)
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- Multiple graph window workflow (copy/paste)
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- - Vertical Ports
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+ - Vertical ports
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- Sticky notes (requires Unity 2020.1)
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- Renamable nodes
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