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Just wanted to post about two neo geo projects I am working on that are related to ngdevkit
https://github.com/city41/sromcrom -- a graphics tool for converting pngs into S roms and C roms. It understands all of the limitations and issues around these roms, supports custom eyecatcher graphics, auto animations, dedupes tiles, etc. Currently about alpha quality, but I am actively working on it as I am using it for the game I am creating.
https://github.com/city41/ngbook -- a book I am writing on neo geo dev using ngdevkit and sromcrom as the basis. Very early, I just started it, so it will be a long time before it's useful.
I really want to see Neo Geo homebrew become more modern: open source, cross platform tools and good documentation and tutorials. ngdevkit is a really awesome step in that direction, thank you!
The text was updated successfully, but these errors were encountered:
Just wanted to post about two neo geo projects I am working on that are related to ngdevkit
https://github.com/city41/sromcrom -- a graphics tool for converting pngs into S roms and C roms. It understands all of the limitations and issues around these roms, supports custom eyecatcher graphics, auto animations, dedupes tiles, etc. Currently about alpha quality, but I am actively working on it as I am using it for the game I am creating.
https://github.com/city41/ngbook -- a book I am writing on neo geo dev using ngdevkit and sromcrom as the basis. Very early, I just started it, so it will be a long time before it's useful.
I really want to see Neo Geo homebrew become more modern: open source, cross platform tools and good documentation and tutorials. ngdevkit is a really awesome step in that direction, thank you!
The text was updated successfully, but these errors were encountered: