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Using rive.get_go() works on a Rive model only when no state machine is running. Once the state machine is started, two things happen:
ERROR:SCRIPT: main/main.script:19: the bone 'left_hand' could not be found
Minimal project (including .rev file so the scene can be opened in Rive): BoneToGameobject.zip
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Rive extension 3.6.0 Defold 1.9.6 macOS 14.6.1 (Sonoma)
The text was updated successfully, but these errors were encountered:
Video below. Expected behaviour is that the food stays attached to the left hand bone.
Once the state machine starts, the fruit gets removed for some reason.
Sorry, something went wrong.
After a bit of more digging, it looks like all bones move to 0,0 (top left) of the art board when the state machine starts.
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Using rive.get_go() works on a Rive model only when no state machine is running. Once the state machine is started, two things happen:
ERROR:SCRIPT: main/main.script:19: the bone 'left_hand' could not be found
.Minimal project (including .rev file so the scene can be opened in Rive):
BoneToGameobject.zip
--
Rive extension 3.6.0
Defold 1.9.6
macOS 14.6.1 (Sonoma)
The text was updated successfully, but these errors were encountered: