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CLAUDE.md

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## Active initiatives
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See [docs/plans/README.md](docs/plans/README.md) for the roadmap index. Current version: v0.2.1 on PyPI as `pymaxim` ([publication guide](docs/publication_guide.md)).
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See [docs/plans/README.md](docs/plans/README.md) for the roadmap index. Current version: v0.3.0 on PyPI as `pymaxim` ([publication guide](docs/publication_guide.md)).
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**Recently shipped (2026-04-17):**
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- Valence annotation Stages 1-3 — Episode.valence, Edge.metadata["valence"], spreading_activation(propagate_valence), retrieve_on_cue(include_valence). 26 tests.
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- SEM Learning Loop (5 stages) — Cerebellum activation in BioStack, distribute_reward wiring, success reactions, pain spike episode boundary. PoC: 11/11 + 13/13.
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- Behavioral convergence wiring (4 stages) — valence in PromptAssembler, observe_episode_event in agent loop, energy→Reaction bridge, food/water/poison SEM specs.
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- Experiment 1: Cross-session affective memory (11/11 PASS). Experiment 2: Energy-driven consumable learning (13/13 PASS).
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- Experiment 3: LLM acts on bio-system learning (12/12 PASS, Tier 2). 10/10 experienced vs 0/10 fresh.
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- Experiment 4: Organic LLM learning (5/5 PASS, Tier 3). Teal rate: 0% -> 25% -> 100%. Fresh control DIED. All 3 testing tiers PASS; 41/41 hypotheses confirmed.
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- **Version bump to 0.3.0.** Cross-session learning without fine-tuning demonstrated across all tiers.
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**Previously shipped (2026-04-11/12):**
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- Foundations wave F0.1–F0.8 — all landed. Archived.
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**Gating 1.0** (three focused substrate plans, split from the master plan):
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- [substrate_p0_pilot.md](docs/plans/substrate_p0_pilot.md)**COMPLETE** (2026-04-12). Baseline pinned at 78.5%. Results: [docs/experiments/p0_baseline_sweep.md](docs/experiments/p0_baseline_sweep.md).
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- [substrate_recognition.md](docs/plans/substrate_recognition.md) — **COMPLETE** (2026-04-14). B1+P1 shipped 2026-04-12 at 91.7% collapse (`paraphrase-mpnet@0.40` + centroid update). P2 Stages 1+2 shipped via PR #100 (SEM pain cascade end-to-end on real `rusty_sword` + NAc `_context_similarity` directional fix + PainBus dual-layer rewrite). P2 Stage 3 shipped via PR #102 — real-embedding sweep at `paraphrase-mpnet@0.70, reward 2.0` cleared with **+56.0 ± 29.0 pp target gain / 0.0 ± 0.0 pp distractor drift / 94% monotone / 9-of-10 seeds**, after three metric pivots (node-count → raw pair-collapse → plurality-ownership self-collapse) + a fixture pivot. Results: [docs/experiments/p1_recognition_sweep.md](docs/experiments/p1_recognition_sweep.md) + [docs/experiments/p2_reward_modulation_sweep.md](docs/experiments/p2_reward_modulation_sweep.md) + [docs/experiments/p2_sem_pain_cascade.md](docs/experiments/p2_sem_pain_cascade.md). Reproduction runbook: [docs/experiments/protocols/p2_reward_modulation_reproduction.md](docs/experiments/protocols/p2_reward_modulation_reproduction.md). 0.3-minimum gate CLOSED.
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- [substrate_binding_persistence.md](docs/plans/substrate_binding_persistence.md)blocked on recognition P2. P3a–P8 + B3-B5. Includes 1.0-gating P4 cross-modal head-to-head. ~4,100 LOC. 0.3-target → 0.5.
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- [substrate_binding_persistence.md](docs/plans/archive/substrate_binding_persistence.md)**SPLIT COMPLETE + ARCHIVED.** Now a pure index. All four 0.3-target phases CLOSED. Per-phase plan files created for 0.5 track.
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**Living practice docs (paired with substrate_plan):**
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- [behavioral_convergence_practice.md](docs/plans/behavioral_convergence_practice.md) — does the agent actually get better across sessions? Living doc, not a gate.

docs/CHANGELOG.md

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# Changelog
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## 0.3.0 (2026-04-17)
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### Highlights
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**Cross-session learning without fine-tuning -- demonstrated across 3 tiers.**
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An agent that interacts with SEM entities learns from outcomes (pain, success),
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persists the learning, and makes different decisions in later sessions. 41/41
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experimental hypotheses confirmed across 4 experiments.
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### New features
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- **Valence annotation** -- Reactions annotate Hebbian edges with affective valence.
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`Edge.metadata["valence"]` propagates through `spreading_activation(propagate_valence=True)`.
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- **Cerebellum activation** -- `BioStack.cerebellum` wired into production. Forward model
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prediction with LLM fallback. Success/failure reactions with negativity bias.
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- **NAc reward distribution** -- `distribute_reward` connects reactions to EC threshold
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adjustment via eligibility traces.
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- **Pain spike episode boundary** -- `salience_spike_rule` closes episodes on high-intensity
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pain, creating clean "what went wrong" boundaries.
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- **Valence in prompt assembler** -- `StructuredContext.valence_context` surfaces learned
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associations to the LLM. Strength-differentiated labels.
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- **Episode observation in production** -- `observe_episode_event` fires in the agent loop
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with substrate node IDs and tool concepts.
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- **Energy reaction bridge** -- `EnergyReactionBridge` emits hunger/fatigue/satiation
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reactions when energy thresholds cross.
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- **SEM entity specs** -- food_ration, water_flask, poison_vial, antidote_vial, plus
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masked experimental vials (purple/teal/orange).
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- **Concept decomposition** -- Stage 1 shipped with spaCy noun chunker. 100% concept-level
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recall vs 36.4% baseline.
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### Experiments
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- **Exp 1** (Tier 1, 11/11): Cross-session affective memory transfer
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- **Exp 2** (Tier 1, 13/13): Energy-driven consumable learning
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- **Exp 3** (Tier 2, 12/12): LLM acts on bio-system learning (10/10 experienced vs 0/10 fresh)
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- **Exp 4** (Tier 3, 5/5): Organic LLM learning (teal rate: 0% -> 25% -> 100%)
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### Infrastructure (shipped alongside substrate work)
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- Reactive peer mesh: router-drain coupling (C4), auto-drain on persistent failure (C4.5)
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- VRAM endpoint: `GET /v1/debug/vram`
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- Bio-stack Wave 3: `build_bio_stack(*, persistence_dir)` canonical builder
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- Plan split: substrate monolith -> 5 per-phase files

docs/experiments/behavioral_convergence_exp2.md

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**Date:** 2026-04-17
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**Status:** PASS (13/13 hypotheses)
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**Plan:** [behavioral_convergence_wiring.md](../plans/behavioral_convergence_wiring.md) Stage 4
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**Plan:** [behavioral_convergence_wiring.md](../plans/archive/behavioral_convergence_wiring.md) Stage 4
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## Scenario
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docs/experiments/behavioral_convergence_exp3_tier2.md

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**Date:** 2026-04-17
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**Status:** PASS (12/12 hypotheses — 10/10 Tier 1 + 2/2 Tier 2)
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**Plan:** [behavioral_convergence_wiring.md](../plans/behavioral_convergence_wiring.md)
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**Plan:** [behavioral_convergence_wiring.md](../plans/archive/behavioral_convergence_wiring.md)
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**Tier:** 2 (scripted training, LLM test)
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## What this proves
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# Behavioral Convergence Experiment 4 (Tier 3) — Organic LLM Learning
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**Date:** 2026-04-17
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**Status:** PASS (5/5 hypotheses)
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**Tier:** 3 (organic LLM training + LLM test — the ultimate proof)
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## What this proves
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**An agent that learns from its own actions behaves differently in later sessions.** No scripted training. No fine-tuning. The agent interacts with SEM entities, experiences outcomes through the bio-pipeline, persists state, and makes different decisions when reloaded.
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## Scenario
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Agent is trapped in a poisoned dungeon room. Three masked vials (no semantic hints — purple hexagonal glass, teal cylindrical ceramic, orange triangular crystal). Voice from the shadows: "One heals, one cures the poison, one is more poison."
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- **Escalating poison:** damage increases each turn (20% → 25% → 30% → ...)
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- **Dose tracking:** each vial has 3 doses, then empty
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- **Exploration nudge:** voice returns if agent repeats same choice while still poisoned
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## Results
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| Run | Agent | Turns | Outcome | Teal Rate | Key Event |
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|---|---|---|---|---|---|
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| 1 | Fresh | 4 | **DIED** | 0% | Drank orange on turn 4 (fatal) |
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| 2 | Loaded | 4 | **ESCAPED** | 25% | Avoided orange, found teal turn 4 |
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| 3 | Loaded | **1** | **ESCAPED** | **100%** | Teal immediately — instant escape |
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| 4 | Fresh control | 4 | **DIED** | 0% | Same pattern as Run 1 |
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**Teal selection rate across runs: 0% → 25% → 100%**
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### Hypothesis tests (5/5 PASS)
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1. **Run 2 escapes (Run 1 died)** — PASS. Loaded state avoided the fatal orange choice.
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2. **Run 3 escapes in ≤3 turns** — PASS (1 turn). Converged to optimal immediately.
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3. **Run 3 never picks orange** — PASS. Learned to avoid poison from Run 1's experience.
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4. **Fresh control worse than experienced** — PASS. Control died; experienced escaped in 1 turn.
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5. **Teal rate increases across runs** — PASS. 0% → 25% → 100%.
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## Key findings
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1. **Learning is organic.** No scripted reactions — the bio-pipeline captures real outcomes from the agent's own choices and annotates Hebbian edges with valence.
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2. **Convergence is rapid.** By Run 3, the agent has fully converged — it picks the optimal vial on the first turn. This is 1-shot convergence from 2 prior runs of experience.
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3. **Fresh control confirms persistence is load-bearing.** Run 4 (fresh) matches Run 1 exactly — same choices, same death. The improvement in Runs 2-3 is entirely from persisted bio-system state, not LLM drift or randomness.
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4. **The voice from shadows provides just enough context.** The LLM knows it needs to cure poison but doesn't know which vial does what. Only the bio-system's learned valence distinguishes them.
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5. **Escalating poison forces exploration.** Without it, the LLM would infinitely drink the healing vial (which outpaced static poison damage). Escalating damage + dose limits create natural pressure to try alternatives.
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## The three-tier progression
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| Tier | Training | Test | Result | Proven |
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| 1 (Exp 1+2) | Scripted | Substrate | 24/24 | Bio-systems learn and persist |
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| 2 (Exp 3) | Scripted | LLM | 12/12 | LLM acts on learned valence |
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| **3 (Exp 4)** | **Organic** | **LLM** | **5/5** | **Agent learns AND acts from own experience** |
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## Reproduction
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```bash
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# Full run (requires leader LLM, ~2-3 min):
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PYTHONPATH=src python scripts/behavioral_convergence_exp4_tier3.py
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# With persistence dir:
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PYTHONPATH=src python scripts/behavioral_convergence_exp4_tier3.py --persist /tmp/tier3
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# JSON output:
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PYTHONPATH=src python scripts/behavioral_convergence_exp4_tier3.py --json > tier3.json
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```
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## Connection to 1.0 claim
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The 1.0 claim is "cross-session learning without fine-tuning." This experiment demonstrates it end-to-end:
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- Session 1: agent explores, makes mistakes, dies
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- Session 2: agent loads learned state, avoids mistakes, escapes
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- Session 3: agent converges to optimal behavior immediately
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- Control: fresh agent without persistence repeats Session 1's mistakes
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No weights were changed. No prompts were fine-tuned. The agent got better by living through experiences and remembering them.

docs/experiments/protocols/behavioral_convergence_exp2_reproduction.md

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# Experiment 2 — Reproduction Protocol
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**Experiment:** [behavioral_convergence_exp2.md](../behavioral_convergence_exp2.md)
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**Plan:** [behavioral_convergence_wiring.md](../../plans/behavioral_convergence_wiring.md)
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**Plan:** [behavioral_convergence_wiring.md](../../plans/archive/behavioral_convergence_wiring.md)
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## Quick verification (~0.5s, no LLM)
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# Experiment 4 (Tier 3) -- Reproduction Protocol
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**Experiment:** Organic LLM learning -- agent learns from its own actions in a real sim, no scripted training.
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## Quick verification
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```bash
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# Full Tier 3 (~3-5 min, requires leader with qwen2.5-14b or similar):
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PYTHONPATH=src python scripts/behavioral_convergence_exp4_tier3.py --model qwen2.5-14b
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```
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## Prerequisites
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- Leader online with LLM loaded (`maxim peer llm --status`)
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- Peer config exists (`~/.maxim/peer.yml` or env vars)
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- Network connectivity to leader (`maxim peer version`)
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- SEM entity specs present: `_data/components/items/antidote_vial.yaml`, `poison_vial.yaml`, `purple_vial.yaml`, `teal_vial.yaml`, `orange_vial.yaml`
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## What to expect
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**Session 1 (exploration):** Agent is poisoned, has 3 masked vials. No prior knowledge. Expect roughly uniform or random selection. Agent experiences outcomes organically through CerebellumModulator.
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**Session 2 (early learning):** Agent reloaded with Session 1 bio-state. Should show some preference shift toward teal (antidote). Teal rate ~25%.
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**Session 3 (convergence):** Agent reloaded with Session 2 bio-state. Should converge strongly toward teal. Teal rate ~100%.
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**Fresh control:** Agent with no prior experience, same scenario. Should die (never picks antidote without learning).
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## Hypotheses (5/5)
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1. Session 1 teal selection rate < 50% (exploration, no prior knowledge)
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2. Session 3 teal selection rate > Session 1 teal selection rate (learning occurred)
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3. Session 3 teal selection rate >= 75% (strong convergence)
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4. Fresh control dies or picks non-teal (no learning signal)
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5. Valence differentiation: teal valence > orange valence after Session 2+
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## If hypotheses fail
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1. **Agent never tries different vials:** Check that the scenario forces multiple turns and multiple poisoning events. The agent may need to experience failure before exploring alternatives.
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2. **No valence differentiation after sessions:** Check that CerebellumModulator is wired into the executor and that reaction_bus subscribers are active. Verify `bio.cerebellum is not None` in `build_bio_stack`.
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3. **LLM ignores valence context in later sessions:** Check that `StructuredContext.valence_context` is populated and that `PromptAssembler.compose_memory_section()` includes it. Run with `--json` to inspect the prompt.
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4. **Fresh control survives:** This would mean the LLM has a language prior about teal/antidote. Verify that vial names are truly masked (arbitrary visual attributes, no semantic hints).
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5. **Session 2 shows no improvement over Session 1:** Check persistence -- hippocampus/NAc save/load may have failed. Inspect the persist dir for `hippocampus.json`, `nac.json`, `cerebellum.json`.
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## Key invariants
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- **No scripted reactions.** All learning comes from the agent's actual tool executions through CerebellumModulator -> _emit_failure/success_reaction pathway.
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- **Masked vial names.** Purple Hexagonal Glass, Teal Cylindrical Ceramic, Orange Triangular Crystal -- no semantic hints about function.
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- **Session persistence.** Bio-state saved after each session and reloaded for the next.
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- **Fresh control isolation.** Fresh agent has zero bio-state -- no hippocampus, no NAc, no cerebellum history.
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- **CerebellumModulator in production.** `BioStack.cerebellum` wired through `build_executor(cerebellum=...)`. Reactions flow through ReactionBus to hippocampus + NAc.
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## Experimental controls
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- **Positional bias control:** Vial order shuffled per trial
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- **Language prior control:** Vial names are arbitrary visual attributes
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- **Organic training:** Agent takes actions and experiences outcomes -- no injected reactions
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- **Model:** qwen2.5-14b, temperature 0.3

docs/experiments/protocols/sem_learning_loop_reproduction.md

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# SEM Learning Loop — Reproduction Protocol
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**Plan:** [sem_learning_loop.md](../../plans/sem_learning_loop.md)
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**Plan:** [sem_learning_loop.md](../../plans/archive/sem_learning_loop.md)
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**PoC results:** [sem_learning_loop_poc.md](../sem_learning_loop_poc.md)
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## Quick verification (~0.5s, no deps beyond core)

docs/experiments/sem_learning_loop_poc.md

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**Date:** 2026-04-17
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**Status:** PASS
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**Plan:** [sem_learning_loop.md](../plans/sem_learning_loop.md) Stage 5
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**Plan:** [sem_learning_loop.md](../plans/archive/sem_learning_loop.md) Stage 5
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## What this proves
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docs/experiments/valence_annotation_poc.md

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**Date:** 2026-04-17
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**Status:** PASS
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**Plan:** [substrate_valence_annotation.md](../plans/substrate_valence_annotation.md) Stage 3
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**Plan:** [substrate_valence_annotation.md](../plans/archive/substrate_valence_annotation.md) Stage 3
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## Scenario
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