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committedApr 26, 2022
chore(release): 0.2.1
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‎CHANGELOG.md

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# Changelog
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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## [0.2.1](https://github.com/dmnsgn/bird-oid/compare/v0.2.0...v0.2.1) (2022-04-26)

‎README.md

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### behaviors.followPath(options) ⇒ <code>module:gl-matrix~vec3</code>
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Path following behavior enables a character to steer along a predetermined path, such as a roadway, corridor or tunnel.
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"Path following behavior enables a character to steer along a predetermined path, such as a roadway, corridor or tunnel."
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**Kind**: static method of [<code>behaviors</code>](#module_behaviors)
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### behaviors.boundsWrapConstrain(options) ⇒ <code>module:gl-matrix~vec3</code>
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Wrap for convenience (no velocity change)
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Wrap to opposite bound (no velocity change).
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**Kind**: static method of [<code>behaviors</code>](#module_behaviors)
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### behaviors.sphereWrapConstrain(options) ⇒ <code>module:gl-matrix~vec3</code>
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Wrap for convenience (no velocity change)
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Wrap to opposite bound (no velocity change).
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**Kind**: static method of [<code>behaviors</code>](#module_behaviors)
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‎package-lock.json

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‎package.json

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{
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"name": "bird-oid",
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"version": "0.2.0",
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"version": "0.2.1",
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"description": "A 3D boid system with accompanying emergent behaviors. Implementation mostly based on Craig Reynolds paper Steering Behaviors For Autonomous Characters.",
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"keywords": [
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"3d",

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