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Hello, the file you uploaded does not contain valid IL code in the method bodies. You can see this when you switch to the IL disassembler.
The code in the assembly is obviously encrypted or protected in some way. In order to decompile, you will have to analyze the game and see what kind of protection is being employed in order to undo it and decompile the file. This is not something I can help you with as it is unrelated to dnSpy. dnSpy crashes since the code it is being fed is not valid.
Closing the issue as it is out of the scope of dnSpy.
dnSpyEx version
6.5.0 (69f8e3d)
Describe the Bug
This is the first time I encounted a Unity game that fails to decompile on dnSpy. All methods can't be decompiled, it always throw this error
How To Reproduce
Expected Behavior
Be able to decompile to C#
Actual Behavior
See "Describe the Bug"
Additional Context
No response
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