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Copy pathBattleMenu.gd
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BattleMenu.gd
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extends Control
var menu_items = []
var menu_item = load("res://BattleMenuOption.tscn")
var possible_battle_options = ["Attack", "Defend", "Item", "Run"]
onready var vertical_box = get_node("VBoxContainer")
func _ready():
# Populate menu items
var battle_options = possible_battle_options
for i in range(len(battle_options)):
var item = menu_item.instance()
item.connect("pressed", self, "select_option")
item.set_text(battle_options[i])
vertical_box.add_child(item)
menu_items.append(item)
# Set the first menu item as selected
menu_items[0].set_selected(true)
set_process_input(true)
func _input(event):
if event is InputEventKey and event.pressed:
if event.scancode == KEY_DOWN:
move_selection(1)
elif event.scancode == KEY_UP:
move_selection(-1)
elif event.scancode == KEY_ENTER:
select_option()
func move_selection(direction):
for i in range(len(menu_items)):
if menu_items[i].is_selected():
menu_items[i].set_selected(false)
var next_index = (i + direction) % len(menu_items)
menu_items[next_index].set_selected(true)
break
func select_option():
for i in range(len(menu_items)):
if menu_items[i].is_pressed():
var selected_item_text = menu_items[i].get_text()
print("Selected option: " + selected_item_text)
break