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EGL_BAD_ATTRIBUTE MAUI App closes #9681

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vsfeedback opened this issue Jan 14, 2025 · 2 comments
Open

EGL_BAD_ATTRIBUTE MAUI App closes #9681

vsfeedback opened this issue Jan 14, 2025 · 2 comments
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Area: Mono.Android Issues with the Android API binding (Mono.Android.dll). need-info Issues that need more information from the author.

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@vsfeedback
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This issue has been moved from a ticket on Developer Community.


this is the log:


Thread finished: <Thread Pool> #10
The thread 10 has exited with code 0 (0x0).
[Adreno-EGL] <qeglDrvAPI_eglGetConfigAttrib:612>: EGL_BAD_ATTRIBUTE
[vndksupport] Loading /vendor/lib64/hw/gralloc.msm8937.so from current namespace instead of sphal namespace.
[zygote64] Compiler allocated 7MB to compile void android.widget.TextView. <init>(android.content.Context, android.util.AttributeSet, int, int)
[zygote64] Do full code cache collection, code=248KB, data=169KB
[zygote64] After code cache collection, code=202KB, data=116KB
[Adreno-EGL] <qeglDrvAPI_eglGetConfigAttrib:612>: EGL_BAD_ATTRIBUTE
[vndksupport] Loading /vendor/lib64/hw/gralloc.msm8937.so from current namespace instead of sphal namespace.
[Adreno-EGL] <qeglDrvAPI_eglGetConfigAttrib:612>: EGL_BAD_ATTRIBUTE
[vndksupport] Loading /vendor/lib64/hw/gralloc.msm8937.so from current namespace instead of sphal namespace.

Attached the project


Original Comments

Feedback Bot on 12/22/2024, 05:45 PM:

We have directed your feedback to the appropriate engineering team for further evaluation. The team will review the feedback and notify you about the next steps.

@dotnet-policy-service dotnet-policy-service bot added the needs-triage Issues that need to be assigned. label Jan 14, 2025
@jpobst
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jpobst commented Jan 14, 2025

There isn't much to go on here:

  • Can you post more of the log
  • The project does not appear to be attached

Googling this error suggests that it is likely that you are using OpenGL in your application and are attempting to perform some operation that your device's GPU does not support:

Are you able to try on a different type of device to see if it succeeds there?

There is likely OpenGL API to query the device GPU's capabilities and you may need to see if it supports your desired operation and design a fallback for if it isn't supported.

@jpobst jpobst added need-info Issues that need more information from the author. Area: Mono.Android Issues with the Android API binding (Mono.Android.dll). and removed needs-triage Issues that need to be assigned. labels Jan 14, 2025
@jpobst jpobst self-assigned this Jan 14, 2025
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Hi @vsfeedback. We have added the "need-info" label to this issue, which indicates that we have an open question for you before we can take further action. This issue will be closed automatically in 7 days if we do not hear back from you by then - please feel free to re-open it if you come back to this issue after that time.

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Labels
Area: Mono.Android Issues with the Android API binding (Mono.Android.dll). need-info Issues that need more information from the author.
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