Is it possible to code the garbage to function as it does in Tetris Grand Master?
In that version, the garbage row has open position in the shape and column placement of the last piece used to clear garbage, so for example if I use an L piece to clear three lines, 3 rows are sent with an L shaped hole in the same position it was placed to clear the lines originally. If a square is used, two lined of garbage are sent with 2 columns empty in the spot I placed the square.
This makes it so you can't just keep clearing the same side without making it super easy to clear for your opponent. Adds another element of strategy. Not sure if this is within the scope of the nes version, but it would make it a lot more interesting for sure.
Is it possible to code the garbage to function as it does in Tetris Grand Master?
In that version, the garbage row has open position in the shape and column placement of the last piece used to clear garbage, so for example if I use an L piece to clear three lines, 3 rows are sent with an L shaped hole in the same position it was placed to clear the lines originally. If a square is used, two lined of garbage are sent with 2 columns empty in the spot I placed the square.
This makes it so you can't just keep clearing the same side without making it super easy to clear for your opponent. Adds another element of strategy. Not sure if this is within the scope of the nes version, but it would make it a lot more interesting for sure.