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Merge pull request #79 from seannowotny/patch-1
Fix typo
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basic-3d-rendering/input-geometry/a-first-vertex-attribute.md

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@@ -131,7 +131,7 @@ std::cout << "device.maxVertexAttributes: " << supportedLimits.limits.maxVertexA
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The spirit of the [adapter + device](../../getting-started/adapter-and-device/index.md) abstraction provided by WebGPU is to first check on the adapter that it has the capabilities we need, then we **require** the minimal limits we need during the device creation and if the creation succeeds we are **guarantied** to have the limits we asked for.
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The spirit of the [adapter + device](../../getting-started/adapter-and-device/index.md) abstraction provided by WebGPU is to first check on the adapter that it has the capabilities we need, then we **require** the minimal limits we need during the device creation and if the creation succeeds we are **guaranteed** to have the limits we asked for.
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And we get nothing more than required, so that if we forget to update the initial check when using more vertex buffers, the program fails. With this **good practice**, we limit the cases of *"it worked for me"* where the program runs correctly on your device but not on somebody else's, which can quickly become a nightmare.
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