forked from jasondavies/conrec.js
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathconrec.js
515 lines (482 loc) · 17.4 KB
/
conrec.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
/**
* Copyright (c) 2010, Jason Davies.
*
* All rights reserved. This code is based on Bradley White's Java version,
* which is in turn based on Nicholas Yue's C++ version, which in turn is based
* on Paul D. Bourke's original Fortran version. See below for the respective
* copyright notices.
*
* See http://local.wasp.uwa.edu.au/~pbourke/papers/conrec/ for the original
* paper by Paul D. Bourke.
*
* The vector conversion code is based on http://apptree.net/conrec.htm by
* Graham Cox.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Copyright (c) 1996-1997 Nicholas Yue
*
* This software is copyrighted by Nicholas Yue. This code is based on Paul D.
* Bourke's CONREC.F routine.
*
* The authors hereby grant permission to use, copy, and distribute this
* software and its documentation for any purpose, provided that existing
* copyright notices are retained in all copies and that this notice is
* included verbatim in any distributions. Additionally, the authors grant
* permission to modify this software and its documentation for any purpose,
* provided that such modifications are not distributed without the explicit
* consent of the authors and that existing copyright notices are retained in
* all copies. Some of the algorithms implemented by this software are
* patented, observe all applicable patent law.
*
* IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE, ITS DOCUMENTATION, OR ANY DERIVATIVES THEREOF,
* EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. THIS SOFTWARE IS
* PROVIDED ON AN "AS IS" BASIS, AND THE AUTHORS AND DISTRIBUTORS HAVE NO
* OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR
* MODIFICATIONS.
*/
(function(exports) {
exports.Conrec = Conrec;
var EPSILON = 1e-10;
function pointsEqual(a, b) {
var x = a.x - b.x, y = a.y - b.y;
return x * x + y * y < EPSILON;
}
function reverseList(list) {
var pp = list.head;
while (pp) {
// swap prev/next pointers
var temp = pp.next;
pp.next = pp.prev;
pp.prev = temp;
// continue through the list
pp = temp;
}
// swap head/tail pointers
var temp = list.head;
list.head = list.tail;
list.tail = temp;
}
function ContourBuilder(level) {
this.level = level;
this.s = null;
this.count = 0;
}
ContourBuilder.prototype.remove_seq = function(list) {
// if list is the first item, static ptr s is updated
if (list.prev) {
list.prev.next = list.next;
} else {
this.s = list.next;
}
if (list.next) {
list.next.prev = list.prev;
}
--this.count;
}
ContourBuilder.prototype.addSegment = function(a, b) {
var ss = this.s;
var ma = null;
var mb = null;
var prependA = false;
var prependB = false;
while (ss) {
if (ma == null) {
// no match for a yet
if (pointsEqual(a, ss.head.p)) {
ma = ss;
prependA = true;
} else if (pointsEqual(a, ss.tail.p)) {
ma = ss;
}
}
if (mb == null) {
// no match for b yet
if (pointsEqual(b, ss.head.p)) {
mb = ss;
prependB = true;
} else if (pointsEqual(b, ss.tail.p)) {
mb = ss;
}
}
// if we matched both no need to continue searching
if (mb != null && ma != null) {
break;
} else {
ss = ss.next;
}
}
// c is the case selector based on which of ma and/or mb are set
var c = ((ma != null) ? 1 : 0) | ((mb != null) ? 2 : 0);
switch(c) {
case 0: // both unmatched, add as new sequence
var aa = {p: a, prev: null};
var bb = {p: b, next: null};
aa.next = bb;
bb.prev = aa;
// create sequence element and push onto head of main list. The order
// of items in this list is unimportant
ma = {head: aa, tail: bb, next: this.s, prev: null, closed: false};
if (this.s) {
this.s.prev = ma;
}
this.s = ma;
++this.count; // not essential - tracks number of unmerged sequences
break;
case 1: // a matched, b did not - thus b extends sequence ma
var pp = {p: b};
if (prependA) {
pp.next = ma.head;
pp.prev = null;
ma.head.prev = pp;
ma.head = pp;
} else {
pp.next = null;
pp.prev = ma.tail;
ma.tail.next = pp;
ma.tail = pp;
}
break;
case 2: // b matched, a did not - thus a extends sequence mb
var pp = {p: a};
if (prependB) {
pp.next = mb.head;
pp.prev = null;
mb.head.prev = pp;
mb.head = pp;
} else {
pp.next = null;
pp.prev = mb.tail;
mb.tail.next = pp;
mb.tail = pp;
}
break;
case 3: // both matched, can merge sequences
// if the sequences are the same, do nothing, as we are simply closing this path (could set a flag)
if (ma === mb) {
var pp = {p: ma.tail.p, next: ma.head, prev: null};
ma.head.prev = pp;
ma.head = pp;
ma.closed = true;
break;
}
// there are 4 ways the sequence pair can be joined. The current setting of prependA and
// prependB will tell us which type of join is needed. For head/head and tail/tail joins
// one sequence needs to be reversed
switch((prependA ? 1 : 0) | (prependB ? 2 : 0)) {
case 0: // tail-tail
// reverse ma and append to mb
reverseList(ma);
// fall through to head/tail case
case 1: // head-tail
// ma is appended to mb and ma discarded
mb.tail.next = ma.head;
ma.head.prev = mb.tail;
mb.tail = ma.tail;
//discard ma sequence record
this.remove_seq(ma);
break;
case 3: // head-head
// reverse ma and append mb to it
reverseList(ma);
// fall through to tail/head case
case 2: // tail-head
// mb is appended to ma and mb is discarded
ma.tail.next = mb.head;
mb.head.prev = ma.tail;
ma.tail = mb.tail;
//discard mb sequence record
this.remove_seq(mb);
break;
}
}
}
/**
* Implements CONREC.
*
* @param {function} drawContour function for drawing contour. Defaults to a
* custom "contour builder", which populates the
* contours property.
*/
function Conrec(drawContour) {
if (!drawContour) {
var c = this;
c.contours = {};
/**
* drawContour - interface for implementing the user supplied method to
* render the countours.
*
* Draws a line between the start and end coordinates.
*
* @param startX - start coordinate for X
* @param startY - start coordinate for Y
* @param endX - end coordinate for X
* @param endY - end coordinate for Y
* @param contourLevel - Contour level for line.
*/
this.drawContour = function(startX, startY, endX, endY, contourLevel, k) {
var cb = c.contours[k];
if (!cb) {
cb = c.contours[k] = new ContourBuilder(contourLevel);
}
cb.addSegment({x: startX, y: startY}, {x: endX, y: endY});
}
this.contourList = function() {
var l = [];
var a = c.contours;
for (var k in a) {
var s = a[k].s;
var level = a[k].level;
while (s) {
var h = s.head;
var l2 = [];
l2.level = level;
l2.k = k;
while (h && h.p) {
l2.push(h.p);
h = h.next;
}
l.push(l2);
s = s.next;
}
}
l.sort(function(a, b) { return a.k - b.k });
return l;
}
} else {
this.drawContour = drawContour;
}
this.h = new Array(5);
this.sh = new Array(5);
this.xh = new Array(5);
this.yh = new Array(5);
}
/**
* contour is a contouring subroutine for rectangularily spaced data
*
* It emits calls to a line drawing subroutine supplied by the user which
* draws a contour map corresponding to real*4data on a randomly spaced
* rectangular grid. The coordinates emitted are in the same units given in
* the x() and y() arrays.
*
* Any number of contour levels may be specified but they must be in order of
* increasing value.
*
*
* @param {number[][]} d - matrix of data to contour
* @param {number} ilb,iub,jlb,jub - index bounds of data matrix
*
* The following two, one dimensional arrays (x and y) contain
* the horizontal and vertical coordinates of each sample points.
* @param {number[]} x - data matrix column coordinates
* @param {number[]} y - data matrix row coordinates
* @param {number} nc - number of contour levels
* @param {number[]} z - contour levels in increasing order.
*/
Conrec.prototype.contour = function(d, ilb, iub, jlb, jub, x, y, nc, z) {
var h = this.h, sh = this.sh, xh = this.xh, yh = this.yh;
var drawContour = this.drawContour;
this.contours = {};
/** private */
var xsect = function(p1, p2){
return (h[p2]*xh[p1]-h[p1]*xh[p2])/(h[p2]-h[p1]);
}
var ysect = function(p1, p2){
return (h[p2]*yh[p1]-h[p1]*yh[p2])/(h[p2]-h[p1]);
}
var m1;
var m2;
var m3;
var case_value;
var dmin;
var dmax;
var x1 = 0.0;
var x2 = 0.0;
var y1 = 0.0;
var y2 = 0.0;
// The indexing of im and jm should be noted as it has to start from zero
// unlike the fortran counter part
var im = [0, 1, 1, 0];
var jm = [0, 0, 1, 1];
// Note that castab is arranged differently from the FORTRAN code because
// Fortran and C/C++ arrays are transposed of each other, in this case
// it is more tricky as castab is in 3 dimensions
var castab = [
[
[0, 0, 8], [0, 2, 5], [7, 6, 9]
],
[
[0, 3, 4], [1, 3, 1], [4, 3, 0]
],
[
[9, 6, 7], [5, 2, 0], [8, 0, 0]
]
];
for (var j=(jub-1);j>=jlb;j--) {
for (var i=ilb;i<=iub-1;i++) {
var temp1, temp2;
temp1 = Math.min(d[i][j],d[i][j+1]);
temp2 = Math.min(d[i+1][j],d[i+1][j+1]);
dmin = Math.min(temp1,temp2);
temp1 = Math.max(d[i][j],d[i][j+1]);
temp2 = Math.max(d[i+1][j],d[i+1][j+1]);
dmax = Math.max(temp1,temp2);
if (dmax>=z[0]&&dmin<=z[nc-1]) {
for (var k=0;k<nc;k++) {
if (z[k]>=dmin&&z[k]<=dmax) {
for (var m=4;m>=0;m--) {
if (m>0) {
// The indexing of im and jm should be noted as it has to
// start from zero
h[m] = d[i+im[m-1]][j+jm[m-1]]-z[k];
xh[m] = x[i+im[m-1]];
yh[m] = y[j+jm[m-1]];
} else {
h[0] = 0.25*(h[1]+h[2]+h[3]+h[4]);
xh[0]=0.5*(x[i]+x[i+1]);
yh[0]=0.5*(y[j]+y[j+1]);
}
if (h[m]>EPSILON) {
sh[m] = 1;
} else if (h[m]<-EPSILON) {
sh[m] = -1;
} else
sh[m] = 0;
}
//
// Note: at this stage the relative heights of the corners and the
// centre are in the h array, and the corresponding coordinates are
// in the xh and yh arrays. The centre of the box is indexed by 0
// and the 4 corners by 1 to 4 as shown below.
// Each triangle is then indexed by the parameter m, and the 3
// vertices of each triangle are indexed by parameters m1,m2,and
// m3.
// It is assumed that the centre of the box is always vertex 2
// though this isimportant only when all 3 vertices lie exactly on
// the same contour level, in which case only the side of the box
// is drawn.
//
//
// vertex 4 +-------------------+ vertex 3
// | \ / |
// | \ m-3 / |
// | \ / |
// | \ / |
// | m=2 X m=2 | the centre is vertex 0
// | / \ |
// | / \ |
// | / m=1 \ |
// | / \ |
// vertex 1 +-------------------+ vertex 2
//
//
//
// Scan each triangle in the box
//
for (m=1;m<=4;m++) {
m1 = m;
m2 = 0;
if (m!=4) {
m3 = m+1;
} else {
m3 = 1;
}
case_value = castab[sh[m1]+1][sh[m2]+1][sh[m3]+1];
if (case_value!=0) {
switch (case_value) {
case 1: // Line between vertices 1 and 2
x1=xh[m1];
y1=yh[m1];
x2=xh[m2];
y2=yh[m2];
break;
case 2: // Line between vertices 2 and 3
x1=xh[m2];
y1=yh[m2];
x2=xh[m3];
y2=yh[m3];
break;
case 3: // Line between vertices 3 and 1
x1=xh[m3];
y1=yh[m3];
x2=xh[m1];
y2=yh[m1];
break;
case 4: // Line between vertex 1 and side 2-3
x1=xh[m1];
y1=yh[m1];
x2=xsect(m2,m3);
y2=ysect(m2,m3);
break;
case 5: // Line between vertex 2 and side 3-1
x1=xh[m2];
y1=yh[m2];
x2=xsect(m3,m1);
y2=ysect(m3,m1);
break;
case 6: // Line between vertex 3 and side 1-2
x1=xh[m3];
y1=yh[m3];
x2=xsect(m1,m2);
y2=ysect(m1,m2);
break;
case 7: // Line between sides 1-2 and 2-3
x1=xsect(m1,m2);
y1=ysect(m1,m2);
x2=xsect(m2,m3);
y2=ysect(m2,m3);
break;
case 8: // Line between sides 2-3 and 3-1
x1=xsect(m2,m3);
y1=ysect(m2,m3);
x2=xsect(m3,m1);
y2=ysect(m3,m1);
break;
case 9: // Line between sides 3-1 and 1-2
x1=xsect(m3,m1);
y1=ysect(m3,m1);
x2=xsect(m1,m2);
y2=ysect(m1,m2);
break;
default:
break;
}
// Put your processing code here and comment out the printf
//printf("%f %f %f %f %f\n",x1,y1,x2,y2,z[k]);
drawContour(x1,y1,x2,y2,z[k],k);
}
}
}
}
}
}
}
}
})(typeof exports !== "undefined" ? exports : window);