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block_definition.display_template="move with {player: NIL} buttons as {kind: NIL}"
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block_definition.description="""Move the character using the “Player 1” or “Player 2” controls as configured in Godot.
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block_definition.display_template=Engine.tr("move with {player: NIL} buttons as {kind: NIL}")
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block_definition.description= (
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Engine
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. tr(
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"""Move the character using the “Player 1” or “Player 2” controls as configured in Godot.
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“Top-down” enables the character to move in both x (horizontal) and y (vertical) dimensions, as if the camera is above the character, looking down. No gravity is added.
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“Platformer” enables the character to move as if the camera is looking from the side, like a side-scroller. Gravity is applied on the y (vertical) axis, making the character fall down until they collide with something.
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“Spaceship” uses the left/right controls to rotate the character and up/down controls to go forward or backward in the direction they are pointing."""
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)
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)
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# TODO: delta here is assumed to be the parameter name of
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