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# res://addons/block_code/ui/title_bar/title_bar.tscn
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# res://addons/block_code/ui/tooltip/tooltip.gd
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# res://addons/block_code/ui/tooltip/tooltip.tscn
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- #
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+ #
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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- #
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+ #
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version : Block Coding Plugin\n "
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"Language-Team : Arabic (https://app.transifex.com/endless-os/teams/9016/ar/)\n "
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+ "Language : ar\n "
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"MIME-Version : 1.0\n "
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"Content-Type : text/plain; charset=UTF-8\n "
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"Content-Transfer-Encoding : 8-bit\n "
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- "Language : ar\n "
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- "Plural-Forms : nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n "
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+ "Plural-Forms : nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
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+ "&& n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n "
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#: addons/block_code/block_code_plugin.gd
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msgid "Regenerate %s POT file"
@@ -209,6 +210,7 @@ msgstr ""
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#: addons/block_code/blocks/communication/define_method.tres
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#: addons/block_code/blocks/communication/rigidbody2d_on_entered.tres
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#: addons/block_code/blocks/communication/rigidbody2d_on_exited.tres
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+ #: addons/block_code/blocks/communication/switch_scene.tres
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msgid "Communication | Methods"
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msgstr ""
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@@ -318,7 +320,7 @@ msgid "Play the animation."
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msgstr ""
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#: addons/block_code/blocks/graphics/animationplayer_play.tres
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- msgid "play {animation: STRING} {direction: NIL} {wait_mode: NIL}"
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+ msgid "play {animation: STRING} | {direction: NIL} {wait_mode: NIL}"
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msgstr ""
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#: addons/block_code/blocks/graphics/animationplayer_stop.tres
@@ -375,20 +377,21 @@ msgstr ""
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#: addons/block_code/blocks/input/characterbody2d_move.tres
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#: addons/block_code/blocks/input/is_input_actioned.tres
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+ #: addons/block_code/blocks/input/mouse_position.tres
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msgid "Input"
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msgstr ""
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#: addons/block_code/blocks/input/characterbody2d_move.tres
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msgid ""
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"Move the character up, down, left, and right with the keyboard using the "
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- "given keys. The speed of movement can be adjusted separately for x (left and"
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- " right) and y (up and down)."
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+ "given keys. The speed of movement can be adjusted separately for x (left and "
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+ "right) and y (up and down)."
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msgstr ""
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#: addons/block_code/blocks/input/characterbody2d_move.tres
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msgid ""
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- "move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at"
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- " speed {speed: VECTOR2}"
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+ "move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at "
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+ "speed {speed: VECTOR2}"
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msgstr ""
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#: addons/block_code/blocks/input/is_input_actioned.tres
@@ -403,6 +406,7 @@ msgstr ""
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#: addons/block_code/blocks/lifecycle/queue_free.tres
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#: addons/block_code/blocks/lifecycle/queue_free_node.tres
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#: addons/block_code/blocks/lifecycle/ready.tres
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+ #: addons/block_code/blocks/lifecycle/physics_process.tres
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msgid "Lifecycle"
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msgstr ""
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@@ -558,11 +562,13 @@ msgstr ""
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#: addons/block_code/blocks/math/sin.tres
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#: addons/block_code/blocks/math/subtract.tres
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#: addons/block_code/blocks/math/tan.tres
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- #: addons/block_code/blocks/math/vector2_x.tres
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- #: addons/block_code/blocks/math/vector2_y.tres
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#: addons/block_code/blocks/math/vector_from_angle.tres
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#: addons/block_code/blocks/math/vector_multiply.tres
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#: addons/block_code/blocks/variables/vector2.tres
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+ #: addons/block_code/blocks/math/vector2_xy.tres
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+ #: addons/block_code/blocks/math/vector3_xyz.tres
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+ #: addons/block_code/blocks/math/vector3_multiply.tres
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+ #: addons/block_code/blocks/variables/vector3.tres
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msgid "Math"
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msgstr ""
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@@ -631,22 +637,6 @@ msgstr ""
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msgid "tan {angle: FLOAT}"
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msgstr ""
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- #: addons/block_code/blocks/math/vector2_x.tres
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- msgid "Gives the x of a [i]Vector2[/i]"
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- msgstr ""
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-
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- #: addons/block_code/blocks/math/vector2_x.tres
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- msgid "x of {vector2: VECTOR2}"
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- msgstr ""
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-
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- #: addons/block_code/blocks/math/vector2_y.tres
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- msgid "Gives the y of a [i]Vector2[/i]"
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- msgstr ""
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-
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- #: addons/block_code/blocks/math/vector2_y.tres
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- msgid "y of {vector2: VECTOR2}"
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- msgstr ""
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-
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#: addons/block_code/blocks/math/vector_from_angle.tres
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msgid "Creates a unit Vector2 rotated to the given angle in radians."
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msgstr ""
@@ -713,7 +703,7 @@ msgstr ""
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#: addons/block_code/blocks/sounds/play_sound.tres
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msgid ""
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- "play the sound {name: STRING} with volume {db: FLOAT} dB and pitch scale "
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+ "play the sound {name: STRING} | with volume {db: FLOAT} dB and pitch scale "
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"{pitch: FLOAT}"
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msgstr ""
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@@ -757,26 +747,119 @@ msgstr ""
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msgid "vector2 x: {x: FLOAT} y: {y: FLOAT}"
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msgstr ""
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- #: addons/block_code/examples/spawner/spawner.tscn
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "Set the %s property"
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+ msgstr ""
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+
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "set %%s to {value: %s}"
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+ msgstr ""
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+
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "Change the %s property"
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+ msgstr ""
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+
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "change %%s by {value: %s}"
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+ msgstr ""
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+
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "The %s property"
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+ msgstr ""
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+
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "Set the %s variable"
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+ msgstr ""
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+
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "set %s to {value: %s}"
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+ msgstr ""
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+
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+ #: addons/block_code/code_generation/block_definition.gd
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+ msgid "The %s variable"
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+ msgstr ""
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+
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+ #: addons/block_code/inspector_plugin/block_script_inspector.gd
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+ msgid "Open Block Script"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_nodes/simple_character/simple_character.gd
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+ msgid "move with {player: NIL} buttons as {kind: NIL}"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_nodes/simple_character/simple_character.gd
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msgid ""
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- "[b]Up arrow:[/b] Start/stop spawning.\n"
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- "[b]Down arrow:[/b] Spawn once.\n"
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- "[b]Left arrow:[/b] Reduce spawn frequency.\n"
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- "[b]Right arrow:[/b] Increase spawn frequency.\n"
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+ "Move the character using the “Player 1” or “Player 2” controls as configured "
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+ "in Godot.\n"
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+ "\n"
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+ "“Top-down” enables the character to move in both x (horizontal) and y "
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+ "(vertical) dimensions, as if the camera is above the character, looking "
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+ "down. No gravity is added.\n"
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"\n"
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- "From the Inspector: Try changing spawn limit and spawn limit behavior.\n"
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+ "“Platformer” enables the character to move as if the camera is looking from "
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+ "the side, like a side-scroller. Gravity is applied on the y (vertical) axis, "
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+ "making the character fall down until they collide with something.\n"
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"\n"
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- "Color balls remove themselves after 3 seconds. While uncolored balls are only removed by the SimpleSpawner node according to the limit setings."
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+ "“Spaceship” uses the left/right controls to rotate the character and up/down "
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+ "controls to go forward or backward in the direction they are pointing."
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msgstr ""
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- #: addons/block_code/inspector_plugin/block_script_inspector.gd
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- msgid "Open Block Script"
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+ #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
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+ msgid "game over {result: STRING}"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
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+ msgid "Show the game over label with the win or lose message."
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+ msgstr ""
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+
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+ #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
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+ msgid "reset game over"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
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+ msgid "Reset the game over label."
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msgstr ""
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#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
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msgid "0"
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msgstr ""
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+ #: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
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+ msgid "set score to {score: INT}"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
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+ msgid "change score by {score: INT}"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_spawner/simple_spawner.gd
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+ msgid "spawn once"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_spawner/simple_spawner.gd
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+ msgid "start spawning"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_spawner/simple_spawner.gd
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+ msgid "stop spawning"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_spawner/simple_spawner.gd
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+ msgid "is spawning"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_spawner/simple_spawner.gd
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+ msgid "set spawn period to {new_period: FLOAT}"
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+ msgstr ""
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+
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+ #: addons/block_code/simple_spawner/simple_spawner.gd
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+ msgid "spawn period"
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+ msgstr ""
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+
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+ #: addons/block_code/ui/main_panel.tscn
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+ msgid "Advanced"
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+ msgstr ""
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+
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#: addons/block_code/ui/main_panel.tscn
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msgid "Show Generated Script"
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msgstr ""
@@ -799,8 +882,7 @@ msgstr ""
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#: addons/block_code/ui/block_canvas/block_canvas.tscn
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msgid ""
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- "Use block coding to create custom behavior and game mechanics for "
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- "\" {node}\" ."
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+ "Use block coding to create custom behavior and game mechanics for \" {node}\" ."
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msgstr ""
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#: addons/block_code/ui/block_canvas/block_canvas.tscn
@@ -823,6 +905,14 @@ msgstr ""
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msgid "Type:"
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msgstr ""
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+ #: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
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+ msgid "Duplicate"
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+ msgstr ""
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+
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+ #: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
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+ msgid "Delete"
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+ msgstr ""
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+
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#: addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.tscn
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msgid "Parameter"
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msgstr ""
@@ -855,3 +945,59 @@ msgstr ""
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#: addons/block_code/ui/script_window/script_window.tscn
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msgid "Copy"
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msgstr ""
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+
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+ #: addons/block_code/blocks/input/mouse_position.tres
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+ msgid "The coordinates of the mouse position."
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/input/mouse_position.tres
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+ msgid "mouse position"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/math/vector2_xy.tres
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+ msgid "Gives the x or y of a [b]Vector2[/b]"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/math/vector2_xy.tres
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+ msgid "{xy: NIL} of {vector2: VECTOR2}"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/math/vector3_xyz.tres
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+ msgid "Gives the x, y, or z of a [b]Vector3[/b]"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/math/vector3_xyz.tres
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+ msgid "{xyz: NIL} of {vector3: VECTOR3}"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/math/vector3_multiply.tres
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+ msgid ""
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+ "Multiplies a Vector3 with a number. Use this, for example, to get a point "
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+ "some distance away along an angle."
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/math/vector3_multiply.tres
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+ msgid "multiply {vector: VECTOR3} by {number: FLOAT}"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/communication/switch_scene.tres
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+ msgid ""
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+ "Stop playing the current scene, and switch to a different one. You might use "
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+ "this to switch to a new level."
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/communication/switch_scene.tres
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+ msgid "switch the scene to {file_path: STRING}"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/variables/vector3.tres
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+ msgid "vector3 x: {x: FLOAT} y: {y: FLOAT}: z: {z: FLOAT}"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/lifecycle/physics_process.tres
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+ msgid "Attached blocks will be executed before each physics step"
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+ msgstr ""
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+
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+ #: addons/block_code/blocks/lifecycle/physics_process.tres
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+ msgid "every physics step"
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+ msgstr ""
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