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Block: Add FIXME note for using SnapPoint directly
Once this is fixed in 4.3. https://phabricator.endlessm.com/T35573
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addons/block_code/ui/blocks/block/block.gd

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@@ -29,6 +29,9 @@ signal modified
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## The resource containing the block properties and the snapped blocks
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@export var resource: SerializedBlockTreeNode
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# FIXME: Add export to this variable and remove bottom_snap_path above.
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# There is a bug in Godot 4.2 that prevents using SnapPoint directly:
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# https://github.com/godotengine/godot/issues/82670
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var bottom_snap: SnapPoint
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