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menu.lua
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--
-- Created by IntelliJ IDEA.
-- User: arne
-- Date: 22.02.17
-- Time: 18:46
-- To change this template use File | Settings | File Templates.
--
local lume = require("lume.lume")
local menu = {}
menu.horizontal_button_distance = 15
menu.hc_world = require("hc").new()
menu.control = require("player_control")
menu.font_config = require("font_config")
menu.button_texts = {}
menu.button_rectangles = {}
menu.button_texture = love.graphics.newImage("img/ui/button_texture.png")
--- store possible title
menu.title = ""
local click_sound = love.audio.newSource("sounds/button_click.ogg", "stream")
local hovered_button = nil
local function refresh_size_and_location()
--- store the target menu size and position
menu.menu_width = math.floor(love.graphics.getWidth() * 0.65)
menu.menu_height = math.floor(love.graphics.getHeight() * 0.65)
menu.menu_x = (love.graphics.getWidth() - menu.menu_width) / 2
menu.menu_y = (love.graphics.getHeight() - menu.menu_height) * 0.75
end
refresh_size_and_location()
function menu:invalidate_buttons()
refresh_size_and_location()
self:add_button()
end
function menu:add_button(text)
if text ~= nil then
table.insert(self.button_texts, text)
end
--- re-calculate all button rectangles
self.button_rectangles = {}
self.button_rectangle_x_scale = self.menu_width / self.button_texture:getWidth()
self.button_rectangle_y_scale = ((self.menu_height - self.horizontal_button_distance * #self.button_texts) / self.button_texture:getHeight()) / #self.button_texts
--- clear the collider spatial hash
self.hc_world = require("hc").new()
for i = 1, #self.button_texts do
local button_rect = {}
button_rect.width = self.menu_width
button_rect.height = self.button_rectangle_y_scale * self.button_texture:getHeight()
button_rect.x = self.menu_x
button_rect.y = self.menu_y + ((i - 1) * (button_rect.height + self.horizontal_button_distance)) + button_rect.height / 5
button_rect.collider = self.hc_world:rectangle(button_rect.x, button_rect.y, button_rect.width, button_rect.height)
button_rect.collider.text = self.button_texts[i]
table.insert(self.button_rectangles, button_rect)
end
end
function menu:clear_buttons()
self.button_texts = {}
self.button_rectangles = {}
--- clear the collider spatial hash
self.hc_world = require("hc").new()
end
function menu:enter()
click_sound:setVolume(1.5)
end
function menu:draw()
self.font_config.load_font("menu_title")
--- draw title in white
love.graphics.setColor(255, 255, 255)
love.graphics.printf_fitting(self.title,
0,
(self.menu_y - love.graphics.getFont():getHeight()) / 2,
love.graphics.getWidth(),
self.menu_y,
"center")
self.font_config.load_font("menu")
--- draw buttons
for i, button_rect in ipairs(self.button_rectangles) do
love.graphics.setColor(255, 255, 255, 200)
if hovered_button == self.button_texts[i] then
love.graphics.setColor(255, 255, 255, 255)
end
love.graphics.draw(self.button_texture, button_rect.x, button_rect.y, 0, self.button_rectangle_x_scale, self.button_rectangle_y_scale)
love.graphics.setColor(0, 0, 0)
love.graphics.printf(self.button_texts[i],
self.menu_x,
button_rect.y + button_rect.height / 2 - self.font_config.get_font("menu"):getHeight() / 2,
self.menu_width,
"center",
0, 1)
end
-- reset font color
love.graphics.setColor(255, 255, 255)
end
function menu:button_clicked(button_text)
click_sound:play()
self.on_button_clicked(button_text)
end
function menu:gamepadreleased(_, button)
local index
if hovered_button == nil then
if button == "dpdown" then
index = 1
elseif button == "dpup" then
index = #self.button_texts
end
else
if button == "dpdown" then
index = lume.find(self.button_texts, hovered_button) + 1
elseif button == "dpup" then
index = lume.find(self.button_texts, hovered_button) - 1
elseif button == "a" then
self:button_clicked(hovered_button)
end
end
if index then
hovered_button = self.button_texts[index % (#self.button_texts + 1) + 0]
end
end
function menu:mousemoved(x, y)
local mouse_point = self.hc_world:point(x, y)
for button, _ in pairs(self.hc_world:collisions(mouse_point)) do
hovered_button = button.text
end
self.hc_world:remove(mouse_point)
end
function menu:mousepressed(x, y)
local mouse_point = self.hc_world:point(x, y)
for button, _ in pairs(self.hc_world:collisions(mouse_point)) do
self:button_clicked(button.text)
end
self.hc_world:remove(mouse_point)
end
function menu:set_title(title)
self.title = title
end
function menu:resume()
self:invalidate_buttons()
end
function menu:keypressed(key)
if key == "escape" and self.on_escape_pressed then
self.on_escape_pressed()
end
end
return menu