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When the Win32 native game host application is logging to to the windows console the console can jank the host application.
For example if the user is keeping the console window's scroll bar handle pressed and scrolled up the print to the console blocks which then blocks the game host application.
The text was updated successfully, but these errors were encountered:
Add threaded main game app logger with buffering. The idea here is
to offload the actual log writing to a separate thread so that the
main game thread doesn't have to do the logging IO. Rather it just
writes to a buffer and the contents of the buffer get dumped to the
ostream (via base::OStreamLogger) at regular intervals.
Issue #205
Add threaded main game app logger with buffering. The idea here is
to offload the actual log writing to a separate thread so that the
main game thread doesn't have to do the logging IO. Rather it just
writes to a buffer and the contents of the buffer get dumped to the
ostream (via base::OStreamLogger) at regular intervals.
Issue #205
Add threaded main game app logger with buffering. The idea here is
to offload the actual log writing to a separate thread so that the
main game thread doesn't have to do the logging IO. Rather it just
writes to a buffer and the contents of the buffer get dumped to the
ostream (via base::OStreamLogger) at regular intervals.
Issue #205
When the Win32 native game host application is logging to to the windows console the console can jank the host application.
For example if the user is keeping the console window's scroll bar handle pressed and scrolled up the print to the console blocks which then blocks the game host application.
The text was updated successfully, but these errors were encountered: