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sig2010.html
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<li><a href="http://www.realtimerendering.com/blog/" rel="home">Blog</a></li>
<li><a title="Recommended books" href="books.html">Graphics Books</a></li>
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Last changed: September 7, 2010
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<P>
This pages gives links to various sites related to courses, papers, talks, etc., given at <a href="http://www.siggraph.org/s2010/">SIGGRAPH 2010</a>. Our focus is interactive rendering; this page is not meant to be all-encompassing. That said, we're happy to add any related links: <a href="mailto:[email protected]?subject=SIGGRAPH 2010 page update">email us</a>.
<h2 class="subHeader">Courses</h2>
This is a list of websites for the <a href="http://www.siggraph.org/s2010/for_attendees/courses">SIGGRAPH 2010 courses</a>. The <a href="http://portal.acm.org/toc.cfm?id=1837101&type=proceeding&coll=GUIDE&dl=GUIDE&CFID=98907886&CFTOKEN=42690815">ACM Digital Library has PDFs</a> for some courses. All courses are listed below but not all have links; either the course doesn't have any online materials, or we haven't found its URL yet. Please <a href="mailto:[email protected]?subject=SIGGRAPH 2010 page update">email us</a> any links you know.
<UL>
<LI><a href="http://sarahtariq.com/HairCourseNotes_SIGGRAPH2010.html">Advanced Techniques in Real-Time Hair Rendering and Simulation</a></LI>
<LI><a href="http://advances.realtimerendering.com/s2010/">Advances in Real-Time Rendering in 3D Graphics and Games</a></LI>
<LI>An Introduction to 3D Spatial Interaction With Videogame Motion Controllers - older related material <a href="http://www.3dui.org/">here</a></LI>
<LI><a href="http://pixel.ecn.purdue.edu:8080/~rmacieje/Courses/SIGGRAPH10/VA_Applications_Course.html">Applications of Visual Analytics</a></LI>
<LI><a href="http://bps10.idav.ucdavis.edu/">Beyond Programmable Shading</a></LI>
<LI><a href="http://www1.cse.wustl.edu/~cmg/content/Biomedical%20Course.ppt.gz">Biomedical Applications: What You Need to Know</a></LI>
<LI><a href="http://web.media.mit.edu/~mhirsch/byo3d/">Build Your Own 3D Display</a></LI>
<LI><a href="http://renderwonk.com/publications/s2010-color-course/">Color Enhancement and Rendering in Film and Game Production</a></LI>
<LI><a href="http://pixel.ecn.purdue.edu:8080/~rmacieje/Courses/SIGGRAPH10/VA_Fundamentals_Course.html">Fundamentals of Visual Analytics</a></LI>
<LI><a href="http://www.scss.tcd.ie/Veronica.Sundstedt/gazingatgames2010.html">Gazing at Games: Using Eye Tracking to Control Virtual Characters</a></LI>
<LI><a href="http://www.graphics.cornell.edu/~jaroslav/gicourse2010/">Global Illumination Across Industries</a></LI>
<LI><a href="http://www.taniapouli.co.uk/research/statistics/s2010_course.pdf">Image Statistics: From Data Collection to Applications in Graphics</a></LI>
<LI><a href="http://sites.google.com/site/isrendering/">Importance Sampling for Production Rendering</a></LI>
<LI>Perceptually Motivated Graphics, Visualization, and 3D Displays - <a href="http://www.viz.tamu.edu/faculty/ann/McNamara/Research.html">organizer's research page</a>, page coming soon.</LI>
<LI><a href="http://renderwonk.com/publications/s2010-shading-course/">Physically Based Shading Models in Film and Game Production</a></LI>
<LI>Processing for Visual Artists and Designers - look inside <a href="http://www.amazon.com/Processing-Visual-Artists-Expressive-Interactive/dp/1568817169?tag=realtimerenderin">book</a>, extended online course info <a href="http://www.coyote-wind.com/Processing.htm">here</a></LI>
<LI><a href="http://sglab.kaist.ac.kr/~sungeui/Collision_tutorial/">Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations</a></LI>
<LI><a href="http://alice.loria.fr/WIKI/index.php/Graphite/SpectralMeshProcessing">Spectral Mesh Processing</a></LI>
<LI><a href="http://graphics.cs.williams.edu/courses/SRG10/">Stylized Rendering in Games</a></LI>
<LI><a href="http://magnuswrenninge.com/volumetricmethods">Volumetric Methods in Visual Effects</a></LI>
</UL>
<h2 class="subHeader">Technical Papers</h2>
<a href="http://kesen.realtimerendering.com/sig2010.html">Ke-Sen Huang's page</a> is the best place to go.
<h2 class="subHeader">Talks</h2>
<a href="http://www.siggraph.org/s2010/for_attendees/talks">Talks</a>, once known as "Sketches", are the most ephemeral of material presented at SIGGRAPH. The <a href="http://portal.acm.org/toc.cfm?id=1837026&type=proceeding&coll=GUIDE&dl=GUIDE&CFID=98907886&CFTOKEN=42690815#1837045">ACM Digital Library has an incomplete archive</a> of single-page summaries, as talks are not official publications. The ACM DL also does not collect code, slidesets, videos, etc. We list the sites we know for talks.
<UL>
<LI><a href="http://physbam.stanford.edu/~mlentine/research.html">"Avatar": Bending Rigid Bodies</a></LI>
<LI><a href="http://www.disneyanimation.com/library/list.html">Christmas in July: The Effects Snow Process</a></LI>
<LI><a href="http://artis.imag.fr/Membres/Olivier.Hoel/">A Deferred Shading Algorithm for Real-Time Indirect Illumination</a></LI>
<LI><a href="http://www.nafees.net/">Destroying LA for "2012"</a></LI>
<LI><a href="http://vis.cs.brown.edu/docs/pdf/Chen-2010-STI.pdf">Exploration of Bat-Wing Morphology Through A Strip Method and Visualization</a></LI>
<LI><a href="http://neulander.org/work/">Fast Furry Ray Gathering</a></LI>
<LI><a href="http://gl.ict.usc.edu/Research/HeadCam/">Head-Mounted Photometric Stereo for Facial Performance Capture</a></LI>
<LI><a href="http://and.intercon.ru/releases/talks/rtfrucvg/">How to Get From 30 to 60 Frames Per Second in Video Games for 'Free'</a></LI>
<LI><a href="http://tessendorf.org/reports.html">I Love It When A Cloud Comes Together</a></LI>
<LI><a href="http://www.dgp.toronto.edu/~rms/">Meshmixer: an interface for rapid mesh composition</a></LI>
<LI><a href="http://nicolas.stoiber.free.fr/research.html#anchor_publications">The Mimic Game: Real-time Recognition and Imitation of Emotional Facial Expressions</a></LI>
<LI><a href="http://mi-lab.org/projects/nice-formula-editor/">NiCE Formula Editor</a></LI>
<LI><a href="http://artis.imag.fr/Publications/2010/BLVLDT10a/">NPR Gabor Noise for Coherent Stylization</a></LI>
<LI><a href="http://www.rm.is.ritsumei.ac.jp/~ichikari/publicity.html">On-site real-time 3D match move for MR-based previsualization with relighting</a></LI>
<LI><a href="http://igm.univ-mlv.fr/~biri/mlaa-gpu/">Practical Morphological Anti-Aliasing on the GPU</a> - includes code</LI>
<LI><a href="http://research.microsoft.com/en-us/projects/gustav/">Project Gustav: Immersive Digital Painting</a></LI>
<LI><a href="http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/">Screen Space Classification for Efficient Deferred Shading</a></LI>
<LI><a href="http://www.disneyanimation.com/library/list.html">Set'm and Forget'm: A Motion Graphics Pipeline for Effects</a></LI>
<LI><a href="http://www.disneyanimation.com/library/list.html">Simulating Rapunzel's Hair in Disney's Tangled</a></LI>
<LI><a href="http://perso.telecom-paristech.fr/~boubek/papers/SBSR/">Sketch-Based 3D Shape Retrieval</a></LI>
<LI><a href="http://www2.disney.co.uk/cms_res/blackrockstudio/pdf/SSMBNotes.pdf">Split-Second Motion Blur</a> - also has a <a href="http://www.youtube.com/watch?v=mnyc_n4W6_s">video</a>, watch it at 720p</LI>
<LI><a href="http://www.j3l7h.de/publications.html">The Universe of Fonts, Charted by Machine</a></LI>
<LI><a href="http://dan.lecocq.us/wordpress/2010/08/02/webglot-high-performance-visualization-in-the-browser/">WebGLot – High Performance Visualization in the Browser</a></LI>
<LI><a href="http://lab.rekimoto.org/projects/z-touch/">Z-touch: A multi-touch system for detecting spatial gestures near the tabletop</a></LI>
</UL>
<h2 class="subHeader">Exhibitor Tech Talks</h2>
Various <a href="http://www.siggraph.org/s2010/for_attendees/exhibitor_tech_talks">exhibitors give talks</a> about technologies relevant to researchers and developers, then put the material on the web.
<UL>
<LI><a href="http://developer.nvidia.com/object/siggraph-2010-home.html">NVIDIA</a></LI>
<LI><a href="http://developer.amd.com/documentation/presentations/Pages/default.aspx#acm_sig">AMD/ATI</a> (forthcoming)</LI>
<LI><a href="http://www.web3d.org/events/details/web3d-at-siggraph-2010">Web3D Consortium</a> - note, <a href="http://www.web3d.org/">main page</a> has summaries and links to presentations</LI>
</UL>
<h2 class="subHeader">Birds of a Feather</h2>
<a href="http://www.siggraph.org/s2010/for_attendees/birds_feather">Birds of a Feather</a> (BOF) sessions are a chance for people interested in a particular topic to get together. Here are related websites for some of these sessions.
<UL>
<LI><a href="http://www.khronos.org/library/detail/2010-siggraph-opencl-bof/">OpenCL</a></LI>
<LI><a href="http://www.khronos.org/library/detail/2010-siggraph-opengl-bof/">OpenGL</a></LI>
</UL>
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<li>Contacts:</li>
<li><a href="mailto:[email protected]">Tomas</a></li>
<li><a href="mailto:[email protected]">Eric</a></li>
<li><a href="mailto:[email protected]">Naty</a></li>
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