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Description
Got a CTD on combat start.
Probably referring to this line:
| synchronizedClipGenerator->clipGenerator->animationBindingIndex = replacementInfo->originalInternalClipIndex; |
Log:
https://pastebin.com/UhAzwevB
SkyrimSE v1.6.1170
trainwreck v1.4.0
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF8FF8F7E7B OpenAnimationReplacer.dll+00E7E7B ActiveSynchronizedAnimation::~ActiveSynchronizedAnimation
SYSTEM SPECS:
OS: Windows 10 Pro 23H2 22631.4830
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i9-13980HX
GPU #1: NVIDIA GeForce RTX 4090 Laptop GPU
GPU #2: Microsoft Basic Render Driver
RAM: 15.69 GiB/63.71 GiB
PAGE FILE: 32.77 GiB/73.21 GiB
PROBABLE CALL STACK:
[0 ] 0x7FF8FF8F7E7B OpenAnimationReplacer.dll+00E7E7B ActiveSynchronizedAnimation::~ActiveSynchronizedAnimation
[F:\dev\OpenAnimationReplacer\src\ActiveSynchronizedAnimation.cpp:18]
mov [r10+70h],r9w
[1 ] 0x7FF8FF96B746 OpenAnimationReplacer.dll+015B746 std::_Hash<std::_Umap_traits<RE::BGSSynchronizedAnimationInstance *,std::unique_ptr<ActiveSynchronizedAnimation,std::default_delete<ActiveSynchronizedAnimation> >,std::_Uhash_compare<RE::BGSSynchronizedAnimationInstance *,std::hash<RE::BGSSynchronizedAnimationInstance *>,std::equal_to<RE::BGSSynchronizedAnimationInstance *> >,std::allocator<std::pair<RE::BGSSynchronizedAnimationInstance * const,std::unique_ptr<ActiveSynchronizedAnimation,std::default_delete<ActiveSynchronizedAnimation> > > >,0> >::_Erase<RE::BGSSynchronizedAnimationInstance *>
[C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807\include\xhash:1112]
mov edx,78h
[2 ] 0x7FF8FF98DA8F OpenAnimationReplacer.dll+017DA8F OpenAnimationReplacer::RemoveActiveSynchronizedAnimation
[F:\dev\OpenAnimationReplacer\src\OpenAnimationReplacer.cpp:349]
lea rcx,[rsp+28h]
[3 ] 0x7FF8FF941DAB OpenAnimationReplacer.dll+0131DAB Hooks::HavokHooks::BGSSynchronizedAnimationInstance_dtor
[F:\dev\OpenAnimationReplacer\src\Hooks.cpp:161]
mov rcx,rbx
[4 ] 0x7FF71C2F80E9 SkyrimSE.exe+05480E9
mov [rbx],r12
...
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