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Menu.cs
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using Devcade;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace BrickBreaker
{
/// <summary>
/// Manages the things that happen while the game is in the menu state
/// </summary>
public class Menu : State
{
/// <summary>
/// Sets up a menu object with useful variables
/// </summary>
/// <param name="sb">Spritebatch object</param>
/// <param name="graphics">Graphics manager</param>
/// <param name="game">Game1 class object</param>
/// <param name="notoSansCabinet">NotoSans font, size 48</param>
/// <param name="notoSansCabinetSmall">NotoSans font, size 36</param>
/// <param name="notoSans">NotoSans font, size 20</param>
/// <param name="notoSansSmall">NotoSans font, size 16</param>
/// <param name="paytoneOneCabinet">PaytoneOne font, size 72</param>
/// <param name="paytoneOne">PaytoneOne font, size 36</param>
/// <param name="redButton">Texture of the red button on the cabinet</param>
/// <param name="blueButton">Texture of the blue button on the cabinet</param>
/// <param name="greenButton">Texture of the green button on the cabinet</param>
/// <param name="whiteButton">Texture of the white button on the cabinet</param>
public Menu(SpriteBatch sb,
GraphicsDevice graphics,
Game1 game,
SpriteFont notoSansCabinet,
SpriteFont notoSansCabinetSmall,
SpriteFont notoSans,
SpriteFont notoSansSmall,
SpriteFont paytoneOneCabinet,
SpriteFont paytoneOne,
Texture2D redButton,
Texture2D blueButton,
Texture2D greenButton,
Texture2D whiteButton)
: base(sb,
graphics,
game,
notoSansCabinet,
notoSansCabinetSmall,
notoSans,
notoSansSmall,
paytoneOneCabinet,
paytoneOne,
redButton,
blueButton,
greenButton,
whiteButton)
{
PaytoneOneCabinet = paytoneOneCabinet;
PaytoneOne = paytoneOne;
NotoSansCabinet = notoSansCabinet;
NotoSansCabinetSmall = notoSansCabinetSmall;
NotoSans = notoSans;
NotoSansSmall = notoSansSmall;
SB = sb;
Graphics = graphics;
Game = game;
Window = Graphics.Viewport.Bounds;
RedButton = redButton;
BlueButton = blueButton;
GreenButton = greenButton;
WhiteButton = whiteButton;
}
/// <summary>
/// Updates the game menu and checks for button presses
/// </summary>
public void UpdateMenu()
{
if (Keyboard.GetState().IsKeyDown(Keys.Enter) ||
Input.GetButtonDown(1, Input.ArcadeButtons.A1) ||
Input.GetButtonDown(2, Input.ArcadeButtons.A1))
{
Game.ResetPaddle();
Game.ResetBall();
Game.ResetBricks();
Game.score = 0;
Game.lives = 5;
Game.currState = GameState.Playing;
}
else if (Keyboard.GetState().IsKeyDown(Keys.I) ||
Input.GetButtonDown(1, Input.ArcadeButtons.A2) ||
Input.GetButtonDown(2, Input.ArcadeButtons.A2))
{
Game.currState = GameState.Instructions;
}
}
/// <summary>
/// Draws the content of the game menu to the screen
/// </summary>
public void DrawText()
{
#if DEBUG
SB.DrawString(
PaytoneOne,
"Brick Breaker",
new Vector2(
Window.Center.X - PaytoneOne.MeasureString("Brick Breaker").X / 2f,
Window.Center.Y - 200),
Color.White);
SB.DrawString(
NotoSans,
"Start Game",
new Vector2(
Window.Center.X - NotoSans.MeasureString("Start Game").X / 2f + 50,
Window.Center.Y + 50),
Color.White);
SB.Draw(
RedButton,
new Rectangle(
(int)(Window.Center.X - NotoSans.MeasureString("Start Game").X / 2f - 40),
Window.Center.Y + 30,
75,
75),
Color.White);
SB.DrawString(
NotoSans,
"Instructions",
new Vector2(
Window.Center.X - NotoSans.MeasureString("Instructions").X / 2f + 50,
Window.Center.Y + 175),
Color.White);
SB.Draw(
BlueButton,
new Rectangle(
(int)(Window.Center.X - NotoSans.MeasureString("Instructions").X / 2f - 40),
Window.Center.Y + 155,
75,
75),
Color.White);
#else
SB.DrawString(
PaytoneOneCabinet,
"Brick Breaker",
new Vector2(
Window.Center.X - PaytoneOneCabinet.MeasureString("Brick Breaker").X / 2f,
Window.Center.Y - PaytoneOneCabinet.MeasureString("Brick Breaker").Y / 2f - 200),
Color.White);
SB.DrawString(
NotoSansCabinet,
"Start Game",
new Vector2(
Window.Center.X - NotoSansCabinet.MeasureString("Start Game").X / 2f + 60,
Window.Center.Y + NotoSansCabinet.MeasureString("Start Game").Y / 2f - 45),
Color.White);
SB.Draw(
RedButton,
new Rectangle(
(int)(Window.Center.X - NotoSansCabinet.MeasureString("Start Game").X / 2f - 60),
(int)(Window.Center.Y + NotoSansCabinet.MeasureString("Start Game").Y / 2f - 50),
100,
100),
Color.White);
SB.DrawString(
NotoSansCabinet,
"Instructions",
new Vector2(
Window.Center.X - NotoSansCabinet.MeasureString("Instructions").X / 2f + 60,
Window.Center.Y + NotoSansCabinet.MeasureString("Instructions").Y / 2f + 130),
Color.White);
SB.Draw(
BlueButton,
new Rectangle(
(int)(Window.Center.X - NotoSansCabinet.MeasureString("Instructions").X / 2f - 60),
(int)(Window.Center.Y + NotoSansCabinet.MeasureString("Instructions").Y / 2f + 125),
100,
100),
Color.White);
#endif
}
}
}