-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathREADME.txt
30 lines (22 loc) · 926 Bytes
/
README.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
Team lead: Brett Phares
Team name: defocus VR
Team lead mobile: 2129040257
Team members:
Jon Cohrs
Alec Ostrander
Brett Phares
Category:
Healthcare
Brief description:
Defocus is an immersive, surreal experience that helps bed-bound patients manage their chronic pain through the combination of ambient media, biometric profile building and an eyegaze-based UI.
Location: third floor, E15-358, table number 50
Environment:
Platform: Windows Universal Platform MR Headset, Android
Development Tools: Unity 2017.2.0f2-MFRT, Ableton, WaveLab
SDKs: HoloToolkit (Microsoft)
APIs: Unity API,
Assets:
Audio samples from Jon Cohrs;
Environment assets built out of Unity with particle effects and post processing component or out of Unity Asset Store;
Google Blocks models: “Purple Panda” by Diekus Gon; “bear” by Kazuya Noshiro; “Trees” by Kyle Dettman;
Video link: https://vimeo.com/237321748/ba2db0bf6f