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Add a fast path for Ray Trace with OkLCh and linear RGB gamut mapping (#521)
We can't make global optimizations for every combination of perceptual space and gamut when doing ray trace, but we can provide an optimized path for the default (OkLCh perceptual space) and linear RGB spaces. This is the path that CSS would take, and what we originally wrote the approach for. While even faster approaches may end up making it into CSS, Ray Trace is more flexible as a default here that handles gamut mapping with various perceptual spaces, optimizing the default case can improve general performance. Resolves #520
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