Skeletal animation assets in Creator are exported from Spine, which currently supports the JSON and binary data formats.
The supported Spine versions for each Creator version are as follows:
Creator Version | Spine Version |
---|---|
v3.0 and above | v3.8 (v3.8.75 is not supported on the native platform) |
v2.3 and above | v3.8 |
v2.2 | v3.7 |
v2.0.8 to v2.1 | v3.6 |
v2.0.7 and below | v2.5 |
The assets required for skeletal animation are:
Drag the skeletal animation asset from the Assets panel to the SkeletonData
property of the spine component in the Inspector panel.
let comp = this.getComponent('sp.Skeleton') as sp.Skeleton;
let image = "http://localhost/download/spineres/1/1.png";
let ske = "http://localhost/download/spineres/1/1.json";
let atlas = "http://localhost/download/spineres/1/1.atlas";
assetManager.loadAny([{ url: atlas, ext: '.txt' }, { url: ske, ext: '.txt' }], (error, assets) => {
assetManager.loadRemote(image, (error, texture: Texture2D) => {
let asset = new sp.SkeletonData();
asset.skeletonJson = assets[1];
asset.atlasText = assets[0];
asset.textures = [texture];
asset.textureNames = ['1.png'];
skeleton.skeletonData = asset;
});
});
let comp = this.getComponent('sp.Skeleton') as sp.Skeleton;
let image = "http://localhost/download/spineres/1/1.png";
let ske = "http://localhost/download/spineres/1/1.skel";
let atlas = "http://localhost/download/spineres/1/1.atlas";
assetManager.loadAny([{ url: atlas, ext: '.txt' }, { url: ske, ext: '.bin' }], (error, assets) => {
assetManager.loadRemote(image, (error, texture: Texture2D) => {
let asset = new sp.SkeletonData();
asset._nativeAsset = assets[1];
asset.atlasText = assets[0];
asset.textures = [texture];
asset.textureNames = ['1.png'];
asset._uuid = ske; // Any string can be passed in, but it cannot be empty.
asset._nativeURL = ske; // Pass in a binary path to be used as the 'filePath' parameter when using 'initSkeleton'.
comp.skeletonData = asset;
let ani = comp.setAnimation(0, 'walk', true);
});
});