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.gitignore
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# Files to ignore when considering what GIT should commit.
# Visual Studio
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
vc100.pdb
vc120.pdb
vc120_xp.pdb
ipch
*.sdf
*.opensdf
*.idb
*.vcxproj
*.vcxproj.filters
*.vcxproj.vpc_crc
*.vpc.sentinel
*.sln
glshaders.cfg
videoconfig_linux.cfg
mp/src/game/client/Release_mobileforcessource
mp/src/game/server/Release_mobileforcessource
mp/src/game/client/Debug_mobileforcessource
mp/src/game/server/Debug_mobileforcessource
mp/src/game/gameui2/Release_mobileforcessource
mp/src/game/gameui2/Debug_mobileforcessource
#*.lib
# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak
*.project
# Specific Source build products
client.pdb
client.lib
server.pdb
server.lib
gameui2.pdb
gameui2.lib
client.so.dbg
server.so.dbg
server_srv.so.dbg
client.dylib.dSYM/
server.dylib.dSYM/
# files generated by running a mod
config.cfg
stats.txt
server_blacklist.txt
*.ain
*.cache
*.dt
*.lst
*.prt
*.lin
*_old.bsp
*.dat
gamestate.txt
demoheader.tmp
graphs/
downloadlists/
user_custom/
screenshots/
textwindow_temp.html
save/
# shader files
*.tmp
editor_config.txt
# files generated by Hammer editor
*.vmx
mp/game/mobileforcessource/mapsrc/*.bsp
albedo.tga
normal.tga
*_old.bsp