-
Notifications
You must be signed in to change notification settings - Fork 79
Scripting
divx118 edited this page Nov 24, 2013
·
25 revisions
/install
installs a script from the local file system.
/scripts
lists the names of all currently running scripts. The script name can be set with setName().
/uninstall <name>
uninstalled the script with the given name.
The following script creates a custom “/dance” command that outputs “(>'-')> <('-'<) ^(' - ')^ <('-'<) (>'-')>” when typed.
setName('/dance');
setDescription('Type /dance have a Kirby dance');
send('hook_command', 'dance');
var dance = "(>'-')> <('-'<) ^(' - ')^ <('-'<) (>'-')>";
this.onMessage = function(e) {
send(e.context, 'command', 'say', dance);
propagate(e, 'none');
};
Also check out the auto_identify, which hides the user's NickServ password and automates identifying with NickServ.
Set the script's name
setName(name)
Send an event
send(opt_context, type, name, args...)
For example, the following code sends a command that emulates the user typing "hello world!".
send(context, 'command', 'say', 'hello world!')
```
See the events section for details on what value `type` and `name` can have.
**Register to receive a notification on a certain event**
```javascript
send('hook_server', 'joined')
```
The first argument is the type of event (either `hook_server`, `hook_message` or `hook_command`).
The second argument is the is the subtype of the event.
For example, if the type is `hook_command`, then the subtype might be `kick` or `msg`.
**Stop an event from being received by the client**
```javascript
propagate(receivedEvent, 'none')
```
**Allow an Event to be received by the client**
```javascript
propagate(receivedEvent, 'all')
```
Note: propagate should be called every time an event is received
**Save or load a JavaScript Object or primitive to/from sync storage**
An item can be saved to storage with `saveInStorage(item)` and loaded with `loadFromStorage()`.
After `loadFromStorage()` is called, an event with type "system" and name "loaded" will be fired. The first argument of the event is the loaded item, or undefined if there was nothing saved.
Note: It's important to call `setName(<my_name>)` before using sync storage. The script's name is used to uniquely identify it in storage.
### Events
To listen to events, define an onMessage function
```javascript
onMessage = function (event) { // code here };
```
Events have the following fields
* **type** is the kind of event (either “command”, “server” or “message”)
* **name** is the name or subtype of the event (e.g. “kick”, “joined”, “nickinuse”)
* **context** is where the event happened
* **server** (e.g. “irc.freenode.net”)
* **channel** (e.g. “#bash”)
* **args** is a variable length array of any arguments (e.g. the text to print on /say)
There are four types of events
* **command** represents an entered command (e.g. “/kick #sugarman”)
* **server** represents server related activity (e.g. we connected to a server or got kicked from a room)
* **message** represents anything that gets printed on the screen (e.g. the MOTD or a notice message)
For example, an event triggered by a private message being displayed might look like this:
```javascript
event = {
type: 'message',
name: 'privmsg',
context: {
server: 'irc.freenode.net',
channel: '#circ'
}
args: [
'noah', // from
'events are exciting!' // message
]
}
```
A full list of message events can be found in the `_handlers` object of [irc_message_handler](https://github.com/flackr/circ/blob/master/package/bin/chat/irc_message_handler.js).
A full list of server events can be found in the `onServerEvent()` function of [chat](https://github.com/flackr/circ/blob/master/package/bin/chat/chat.js).
A full list of command events can be found in the `_init` function of [user_command_handler](https://github.com/flackr/circ/blob/master/package/bin/chat/user_command_handler.js).
## Implementation
### Loading
Scripts are loaded for the first time from the local file system using chrome.fileSystem. Once a script is loaded it is saved to a persistent local storage and automatically loaded each time the program starts.
### Sandboxing
The script source code is passed to a sandboxed iframe, which calls eval(). This prevents the script from accessing the IRC window object and chrome.* APIs. Because the script runs in an iframe, it communicates with the application asynchronously using window.postMessage(). This complicates the code slightly, but has no effect on performance.