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Visualized through a fragment shader, the level breaks down behind the player with a steady speed.
A moving collider's y position sets the word position for the current height of the break-away shader.
When the player touches the collider, he dies, this death has a special animation, since he technically falls down and doesn't crash into something.
The text was updated successfully, but these errors were encountered:
Visualized through a fragment shader, the level breaks down behind the player with a steady speed.
A moving collider's y position sets the word position for the current height of the break-away shader.
When the player touches the collider, he dies, this death has a special animation, since he technically falls down and doesn't crash into something.
The text was updated successfully, but these errors were encountered: