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LevelObject - Sudden-Death Collider #23

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flo-wolf opened this issue Sep 20, 2016 · 0 comments
Open

LevelObject - Sudden-Death Collider #23

flo-wolf opened this issue Sep 20, 2016 · 0 comments

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@flo-wolf
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Visualized through a fragment shader, the level breaks down behind the player with a steady speed.
A moving collider's y position sets the word position for the current height of the break-away shader.
When the player touches the collider, he dies, this death has a special animation, since he technically falls down and doesn't crash into something.

@flo-wolf flo-wolf modified the milestone: Gameplay Sep 25, 2016
@flo-wolf flo-wolf added the Idea label Oct 7, 2016
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