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SConstruct
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#!/usr/bin/env python
import subprocess
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
# 解决这个警告warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
env.Append(CPPFLAGS=["/source-charset:utf-8"])
# env.Append(CPPPATH=["src/"])
# env.Append(LIBPATH=["src/librealsense2/lib"])
# # env.Append(LIBPATH=[
# # 'D:\\Godot\\4.0\\gdextension_realsense\\src\\librealsense2\\lib'])
# env.Append(LIBS=["realsense2"])
# Kinect 路径
env.Append(
CPPPATH=["C:/Program Files/Microsoft SDKs/Kinect/v2.0_1409/inc"])
env.Append(
LIBPATH=["src/lib"])
# LINKFLAGS 是一个变量,用于存储链接器的选项
# env.Append(=[
# "C:/Program Files/Microsoft SDKs/Kinect/v2.0_1409/Lib/x64/Kinect20.lib"])
env.Append(LIBS=["Kinect20"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"app/bin/libgkinect.{}.{}.framework/libgkinect.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
env["LINKFLAGS"] = ["-static-libgcc -static-libstdc++ -static -pthread"]
library = env.SharedLibrary(
# 动态库生成的路径及其文件名
"app/bin/libgkinect{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)
#!python
# 引入外部的静态库和动态库,路径,文件的路径
# import os
# import subprocess
# import sys
# opts = Variables([], ARGUMENTS)
# # Gets the standard flags CC, CCX, etc.
# # env = DefaultEnvironment()
# env = SConscript("godot-cpp/SConstruct")
# # Define our options
# opts.Add(EnumVariable('target', "Compilation target",
# 'debug', ['d', 'debug', 'r', 'release']))
# opts.AddVariables(
# PathVariable(
# 'target_path', 'The path where the lib is installed.', 'demo/bin/'),
# PathVariable('target_name', 'The library name.',
# 'libkinect', PathVariable.PathAccept),
# )
# opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
# # Local dependency paths, adapt them to your setup
# godot_headers_path = "godot-cpp/godot_headers/"
# cpp_bindings_path = "godot-cpp/"
# cpp_library = "libgodot-cpp"
# # only support 64 at this time..
# bits = 64
# # only support windows
# platform = 'windows'
# kinectpath = os.environ['KINECTSDK20_DIR']
# # Updates the environment with the option variables.
# opts.Update(env)
# # Process some arguments
# if env['use_llvm']:
# env['CC'] = 'clang'
# env['CXX'] = 'clang++'
# # For the reference:
# # - CCFLAGS are compilation flags shared between C and C++
# # - CFLAGS are for C-specific compilation flags
# # - CXXFLAGS are for C++-specific compilation flags
# # - CPPFLAGS are for pre-processor flags
# # - CPPDEFINES are for pre-processor defines
# # - LINKFLAGS are for linking flags
# # Check our platform specifics
# if platform == "windows":
# env['target_path'] += 'win64/'
# cpp_library += '.windows'
# # This makes sure to keep the session environment variables on windows,
# # that way you can run scons in a vs 2017 prompt and it will find all the required tools
# env.Append(ENV=os.environ)
# env.Append(CPPDEFINES=['WIN32', '_WIN32',
# '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
# # env.Append(CCFLAGS=['-W3', '-GR'])
# # if env['target'] in ('debug', 'd'):
# # env.Append(CPPDEFINES=['_DEBUG'])
# # env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
# # env.Append(LINKFLAGS=['-DEBUG'])
# # else:
# # env.Append(CPPDEFINES=['NDEBUG'])
# # env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
# if env['target'] in ('debug', 'd'):
# cpp_library += '.debug'
# else:
# cpp_library += '.release'
# cpp_library += '.' + str(bits)
# env.Append(CPPPATH=[
# '.',
# godot_headers_path,
# cpp_bindings_path + 'include/',
# cpp_bindings_path + 'include/core/',
# cpp_bindings_path + 'include/gen/',
# kinectpath + 'inc/'])
# print('k: %s' % kinectpath + 'inc/')
# # make sure our binding library is properly includes
# env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
# env.Append(LIBS=[cpp_library])
# env.Append(LIBPATH=[kinectpath + 'lib/x64'])
# env.Append(LINKFLAGS=['Kinect20.lib'])
# # tweak this if you want to use different folders, or more folders, to store your source code in.
# env.Append(CPPPATH=['src/'])
# sources = Glob('src/*.cpp')
# library = env.SharedLibrary(
# target=env['target_path'] + env['target_name'], source=sources)
# Default(library)
# # Generates help for the -h scons option.
# Help(opts.GenerateHelpText(env))