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.gitignore

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.DS_Store

.vscode/settings.json

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{
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"dotnet.preferCSharpExtension": true
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}

README.md

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# Spectrum_VisualScriptingNodes
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Unity Visual Scripting node library for audio spectrum analyzer
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## Samples
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Music:
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* [penguinmusic - Modern Chillout (Future Calm)](https://pixabay.com/service/license-summary/)
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* [BoDleasons - LoFi Chill (Medium Version)](https://pixabay.com/music/beats-lofi-chill-medium-version-159456/)
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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# Note: Wrote top line better, cause a few ignore .meta below(so, for Visual Scripting).
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!/**/[Aa]ssets/**/*.meta
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/**/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/**/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/**/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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/**/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# For this specific project
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/[Aa]ssets/temp/*
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/[Aa]ssets/temp.meta
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/[Aa]ssets/_temp/*
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/[Aa]ssets/_temp.meta
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{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
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]
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}
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Attach to Unity",
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"type": "vstuc",
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"request": "attach"
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}
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]
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}
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{
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"files.exclude": {
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"**/.DS_Store": true,
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"**/.git": true,
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"**/.gitmodules": true,
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"**/*.booproj": true,
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"**/*.prefab": true,
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"**/*.unity": true,
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"build/": true,
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"Build/": true,
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"Library/": true,
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"library/": true,
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"obj/": true,
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"Obj/": true,
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"ProjectSettings/": true,
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"temp/": true,
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"Temp/": true
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},
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"dotnet.defaultSolution": "Spectrum_VisualScriptingNodes.sln",
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"dotnet.preferCSharpExtension": true
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}

Spectrum_VisualScriptingNodes/Assets/Samples_Dev.meta

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Spectrum_VisualScriptingNodes/Assets/Samples_Dev/Sample1.meta

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Spectrum_VisualScriptingNodes/Assets/Samples_Dev/Sample1/1. Spectrum Analyzer Simple.meta

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