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SurfaceManager.java
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/*
* Copyright (C) 2011-2014 GUIGUI Simon, [email protected]
*
* This file is part of libstreaming (https://github.com/fyhertz/libstreaming)
*
* Spydroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this source code; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Based on the work of fadden
*
* Copyright 2012 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.majorkernelpanic.streaming.gl;
import android.annotation.SuppressLint;
import android.opengl.EGL14;
import android.opengl.EGLConfig;
import android.opengl.EGLContext;
import android.opengl.EGLDisplay;
import android.opengl.EGLExt;
import android.opengl.EGLSurface;
import android.opengl.GLES20;
import android.view.Surface;
@SuppressLint("NewApi")
public class SurfaceManager {
public final static String TAG = "TextureManager";
private static final int EGL_RECORDABLE_ANDROID = 0x3142;
private EGLContext mEGLContext = null;
private EGLContext mEGLSharedContext = null;
private EGLSurface mEGLSurface = null;
private EGLDisplay mEGLDisplay = null;
private Surface mSurface;
/**
* Creates an EGL context and an EGL surface.
*/
public SurfaceManager(Surface surface, SurfaceManager manager) {
mSurface = surface;
mEGLSharedContext = manager.mEGLContext;
eglSetup();
}
/**
* Creates an EGL context and an EGL surface.
*/
public SurfaceManager(Surface surface) {
mSurface = surface;
eglSetup();
}
public void makeCurrent() {
if (!EGL14.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext))
throw new RuntimeException("eglMakeCurrent failed");
}
public void swapBuffer() {
EGL14.eglSwapBuffers(mEGLDisplay, mEGLSurface);
}
/**
* Sends the presentation time stamp to EGL. Time is expressed in nanoseconds.
*/
public void setPresentationTime(long nsecs) {
EGLExt.eglPresentationTimeANDROID(mEGLDisplay, mEGLSurface, nsecs);
checkEglError("eglPresentationTimeANDROID");
}
/**
* Prepares EGL. We want a GLES 2.0 context and a surface that supports recording.
*/
private void eglSetup() {
mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
throw new RuntimeException("unable to get EGL14 display");
}
int[] version = new int[2];
if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
throw new RuntimeException("unable to initialize EGL14");
}
// Configure EGL for recording and OpenGL ES 2.0.
int[] attribList;
if (mEGLSharedContext == null) {
attribList = new int[] {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL14.EGL_NONE
};
} else {
attribList = new int[] {
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
};
}
EGLConfig[] configs = new EGLConfig[1];
int[] numConfigs = new int[1];
EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
numConfigs, 0);
checkEglError("eglCreateContext RGB888+recordable ES2");
// Configure context for OpenGL ES 2.0.
int[] attribList2 = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
};
if (mEGLSharedContext == null) {
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT, attribList2, 0);
} else {
mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], mEGLSharedContext, attribList2, 0);
}
checkEglError("eglCreateContext");
// Create a window surface, and attach it to the Surface we received.
int[] surfaceAttribs = {
EGL14.EGL_NONE
};
mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
surfaceAttribs, 0);
checkEglError("eglCreateWindowSurface");
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
GLES20.glDisable(GLES20.GL_CULL_FACE);
}
/**
* Discards all resources held by this class, notably the EGL context. Also releases the
* Surface that was passed to our constructor.
*/
public void release() {
if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
EGL14.EGL_NO_CONTEXT);
EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
EGL14.eglReleaseThread();
EGL14.eglTerminate(mEGLDisplay);
}
mEGLDisplay = EGL14.EGL_NO_DISPLAY;
mEGLContext = EGL14.EGL_NO_CONTEXT;
mEGLSurface = EGL14.EGL_NO_SURFACE;
mSurface.release();
}
/**
* Checks for EGL errors. Throws an exception if one is found.
*/
private void checkEglError(String msg) {
int error;
if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
throw new RuntimeException(msg + ": EGL error: 0x" + Integer.toHexString(error));
}
}
}