Running your test suite in an automated workflow helps increase certainty when merging.
Use Unity - Test runner to run your Unity tests.
By default, the test runner will run both playmode
and editmode
tests.
Create or edit the file called .github/workflows/main.yml
and add a job to it.
Personal licenses require a one-time manual activation step.
Make sure you acquire and activate your license file and add it as a secret.
Then, define the test step as follows:
- uses: game-ci/unity-test-runner@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
projectPath: path/to/your/project
githubToken: ${{ secrets.GITHUB_TOKEN }}
Make sure you have set up these variables in the activation step.
UNITY_EMAIL
(should contain the email address for your Unity account)UNITY_PASSWORD
(the password that you use to login to Unity)UNITY_SERIAL
(the serial provided by Unity)
Define the test step as follows:
- uses: game-ci/unity-test-runner@v2
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: path/to/your/project
githubToken: ${{ secrets.GITHUB_TOKEN }}
That is all you need to test your project.
The test results can be viewed from a GitHub Status Check.
To get this functionality, simply provide the GitHub Token in order to view the tests results from a check run.
- uses: game-ci/unity-test-runner@v2
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
If you choose not to provide the githubToken
, you may still upload the artifacts in order to access them.
To be able to access the test results, they need to be uploaded as artifacts.
To do this, it is recommended to use the official Github Actions upload artifact action.
By default, Test Runner outputs its results to a folder named artifacts
.
- uses: actions/upload-artifact@v2
if: always()
with:
name: Test results
path: artifacts
Test results can now be downloaded as Artifacts
in the Actions
tab.
You can specify a different artifactsPath
in the test runner and reference this path using the id
of the test step.
- uses: game-ci/unity-test-runner@v2
id: myTestStep
- uses: actions/upload-artifact@v2
if: always()
with:
name: Test results
path: ${{ steps.myTestStep.outputs.artifactsPath }}
In order to make test runs (and builds) faster, you can cache Library files from previous runs.
To do so, simply add Github Actions' official cache action before any unity steps.
- uses: actions/cache@v2
with:
path: path/to/your/project/Library
key: Library-MyProjectName-TargetPlatform
restore-keys: |
Library-MyProjectName-
Library-
This simple addition could speed up your test runs by more than 50%.
Below options can be specified under with:
for the unity-test-runner
action.
Version of Unity to use for testing the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt
required: false
default: auto
Specific docker image that should be used for testing the project.
- uses: game-ci/unity-test-runner@v2
with:
customImage: 'unityci/editor:2020.1.14f1-base-0'
required: false
default: ""
Specify the path to your Unity project to be tested. The path should be relative to the root of your project.
required: false
default: <your project root>
Custom parameters to configure the test runner.
For example, you may refer to the Unity Test Framework command line arguments for options that could help with configuring your tests.
Parameters must start with a hyphen (-
) and may be followed by a value (without hyphen).
Parameters without a value will be considered booleans (with a value of true).
- uses: game-ci/unity-test-runner@v2
with:
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
required: false
default: ""
The type of tests to be run by the test runner.
Options are: All
, PlayMode
, and EditMode
.
required: false
default: All
Path where the test results should be stored.
In this folder a folder will be created for every test mode.
required: false
default: artifacts
Initializes Docker using the host network.
This is useful if Unity needs to access a local server that was started as part of your workflow.
Options are: "true", "false"
required: false
default: false
SSH Agent path to forward to the container.
This is useful if your manifest has a dependency on a private GitHub repo.
required: false
default: ``
GitHub Private Access Token (PAT) to pull from GitHub.
This is useful if your manifest has a dependency on a private GitHub repo.
required: false
default: ``
Token to authorize access to the GitHub REST API. If provided, a check run will be created with the test results.
It is recommended to use githubToken: ${{ secrets.GITHUB_TOKEN }}
,
but creating the check from a fork of your repo
may require using a Personal Access Token.
Reference the GitHub Checks API docs for details on creating CI tests with the Checks API.
required: false
default: ``
Name for the check run that is created when a github token is provided.
It may be useful to customize the check name if, for example, you have a job matrix with multiple unity versions.
required: false
default: Test Results
A complete workflow that tests all modes separately could look like this:
name: Test project
on: [push, pull_request]
jobs:
testAllModes:
name: Test in ${{ matrix.testMode }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
testMode:
- playmode
- editmode
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}
restore-keys: |
Library-
- uses: game-ci/unity-test-runner@v2
id: tests
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
projectPath: ${{ matrix.projectPath }}
testMode: ${{ matrix.testMode }}
artifactsPath: ${{ matrix.testMode }}-artifacts
githubToken: ${{ secrets.GITHUB_TOKEN }}
checkName: ${{ matrix.testMode }} Test Results
- uses: actions/upload-artifact@v2
if: always()
with:
name: Test results for ${{ matrix.testMode }}
path: ${{ steps.tests.outputs.artifactsPath }}