@@ -118,39 +118,39 @@ workflows:
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filters : *filters
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context : orb-testing-unity
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pre-steps : *mono
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- - unity/test :
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- name : " test-windows"
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- step-name : " Check if the tests run and results are uploaded"
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- unity-license-var-name : " UNITY_ENCODED_LICENSE_2021"
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- unity-username-var-name : " UNITY_USERNAME"
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- unity-password-var-name : " UNITY_PASSWORD"
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- executor :
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- name : " unity/windows-2019"
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- size : " large"
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- editor_version : " 2021.3.2f1"
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- target_platform : " windows-il2cpp"
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- project-path : " Unity2D-Demo-Game-CI-CD/src"
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- test-platform : " playmode"
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- filters : *filters
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- context : orb-testing-unity
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- pre-steps : *mono
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- - unity/test :
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- name : " test-windows-with-custom-parameters"
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- step-name : " Check if test filter in custom parameter works"
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- unity-license-var-name : " UNITY_ENCODED_LICENSE_2021"
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- unity-username-var-name : " UNITY_USERNAME"
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- unity-password-var-name : " UNITY_PASSWORD"
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- executor :
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- name : " unity/windows-2019"
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- size : " large"
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- editor_version : " 2021.3.2f1"
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- target_platform : " windows-il2cpp"
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- project-path : " Unity2D-Demo-Game-CI-CD/src"
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- custom-parameters : " -testFilter EnemyMovesLeft -customParam1 potato -customParam2 $CIRCLE_WORKFLOW_ID"
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- test-platform : " playmode"
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- filters : *filters
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- context : orb-testing-unity
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- pre-steps : *mono
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+ # - unity/test:
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+ # name: "test-windows"
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+ # step-name: "Check if the tests run and results are uploaded"
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+ # unity-license-var-name: "UNITY_ENCODED_LICENSE_2021"
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+ # unity-username-var-name: "UNITY_USERNAME"
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+ # unity-password-var-name: "UNITY_PASSWORD"
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+ # executor:
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+ # name: "unity/windows-2019"
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+ # size: "large"
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+ # editor_version: "2021.3.2f1"
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+ # target_platform: "windows-il2cpp"
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+ # project-path: "Unity2D-Demo-Game-CI-CD/src"
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+ # test-platform: "playmode"
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+ # filters: *filters
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+ # context: orb-testing-unity
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+ # pre-steps: *mono
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+ # - unity/test:
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+ # name: "test-windows-with-custom-parameters"
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+ # step-name: "Check if test filter in custom parameter works"
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+ # unity-license-var-name: "UNITY_ENCODED_LICENSE_2021"
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+ # unity-username-var-name: "UNITY_USERNAME"
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+ # unity-password-var-name: "UNITY_PASSWORD"
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+ # executor:
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+ # name: "unity/windows-2019"
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+ # size: "large"
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+ # editor_version: "2021.3.2f1"
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+ # target_platform: "windows-il2cpp"
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+ # project-path: "Unity2D-Demo-Game-CI-CD/src"
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+ # custom-parameters: "-testFilter EnemyMovesLeft -customParam1 potato -customParam2 $CIRCLE_WORKFLOW_ID"
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+ # test-platform: "playmode"
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+ # filters: *filters
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+ # context: orb-testing-unity
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+ # pre-steps: *mono
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- unity/test :
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name : " test-osx"
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step-name : " Check if the tests run and results are uploaded"
@@ -201,23 +201,23 @@ workflows:
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filters : *filters
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context : orb-testing-unity
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pre-steps : *il2cpp
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- - unity/build :
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- name : " build-Windows64-il2cpp"
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- step-name : " Build StandaloneWindows64 il2cpp"
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- unity-license-var-name : " UNITY_ENCODED_LICENSE_2021"
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- unity-username-var-name : " UNITY_USERNAME"
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- unity-password-var-name : " UNITY_PASSWORD"
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- executor :
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- name : " unity/windows-2019"
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- size : " large"
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- editor_version : " 2021.3.2f1"
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- target_platform : " windows-il2cpp"
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- project-path : " Unity2D-Demo-Game-CI-CD/src"
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- build-target : StandaloneWindows64
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- compress : true
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- filters : *filters
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- context : orb-testing-unity
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- pre-steps : *il2cpp
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+ # - unity/build:
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+ # name: "build-Windows64-il2cpp"
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+ # step-name: "Build StandaloneWindows64 il2cpp"
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+ # unity-license-var-name: "UNITY_ENCODED_LICENSE_2021"
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+ # unity-username-var-name: "UNITY_USERNAME"
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+ # unity-password-var-name: "UNITY_PASSWORD"
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+ # executor:
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+ # name: "unity/windows-2019"
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+ # size: "large"
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+ # editor_version: "2021.3.2f1"
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+ # target_platform: "windows-il2cpp"
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+ # project-path: "Unity2D-Demo-Game-CI-CD/src"
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+ # build-target: StandaloneWindows64
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+ # compress: true
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+ # filters: *filters
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+ # context: orb-testing-unity
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+ # pre-steps: *il2cpp
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- unity/build :
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name : " build-osx-il2cpp"
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step-name : " Build macOS IL2CPP"
@@ -336,23 +336,23 @@ workflows:
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filters : *filters
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context : orb-testing-unity
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pre-steps : *mono
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- - unity/build :
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- name : " build-tvOS"
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- step-name : " Build Apple's tvOS"
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- unity-license-var-name : " UNITY_ENCODED_LICENSE_2021"
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- unity-username-var-name : " UNITY_USERNAME"
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- unity-password-var-name : " UNITY_PASSWORD"
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- executor :
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- name : " unity/windows-2019"
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- size : " large"
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- editor_version : " 2021.3.2f1"
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- target_platform : " appletv"
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- project-path : " Unity2D-Demo-Game-CI-CD/src"
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- build-target : tvOS
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- compress : true
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- filters : *filters
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- context : orb-testing-unity
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- pre-steps : *mono
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+ # - unity/build:
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+ # name: "build-tvOS"
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+ # step-name: "Build Apple's tvOS"
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+ # unity-license-var-name: "UNITY_ENCODED_LICENSE_2021"
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+ # unity-username-var-name: "UNITY_USERNAME"
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+ # unity-password-var-name: "UNITY_PASSWORD"
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+ # executor:
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+ # name: "unity/windows-2019"
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+ # size: "large"
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+ # editor_version: "2021.3.2f1"
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+ # target_platform: "appletv"
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+ # project-path: "Unity2D-Demo-Game-CI-CD/src"
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+ # build-target: tvOS
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+ # compress: true
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+ # filters: *filters
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+ # context: orb-testing-unity
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+ # pre-steps: *mono
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# Other Tests
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- unity/build :
@@ -372,24 +372,24 @@ workflows:
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filters : *filters
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context : orb-testing-unity
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pre-steps : *mono
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- - unity/build :
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- name : " build-with-custom-method-windows"
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- step-name : " Build with custom method in Windows"
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- unity-license-var-name : " UNITY_ENCODED_LICENSE_2021"
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- unity-username-var-name : " UNITY_USERNAME"
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- unity-password-var-name : " UNITY_PASSWORD"
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- executor :
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- name : " unity/windows-2019"
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- size : " large"
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- editor_version : " 2021.3.2f1"
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- target_platform : " windows-il2cpp"
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- project-path : " Unity2D-Demo-Game-CI-CD/src"
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- build-target : StandaloneWindows64
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- build-method : " MyCustomBuildCommand.MyCustomBuildMethod"
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- custom-parameters : " -customParam1 potato -customParam2 tomato -customParam3 $CIRCLE_WORKFLOW_ID -DetailedBuildReport"
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- filters : *filters
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- context : orb-testing-unity
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- pre-steps : *custom-build-method
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+ # - unity/build:
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+ # name: "build-with-custom-method-windows"
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+ # step-name: "Build with custom method in Windows"
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+ # unity-license-var-name: "UNITY_ENCODED_LICENSE_2021"
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+ # unity-username-var-name: "UNITY_USERNAME"
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+ # unity-password-var-name: "UNITY_PASSWORD"
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+ # executor:
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+ # name: "unity/windows-2019"
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+ # size: "large"
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+ # editor_version: "2021.3.2f1"
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+ # target_platform: "windows-il2cpp"
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+ # project-path: "Unity2D-Demo-Game-CI-CD/src"
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+ # build-target: StandaloneWindows64
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+ # build-method: "MyCustomBuildCommand.MyCustomBuildMethod"
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+ # custom-parameters: "-customParam1 potato -customParam2 tomato -customParam3 $CIRCLE_WORKFLOW_ID -DetailedBuildReport"
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+ # filters: *filters
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+ # context: orb-testing-unity
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+ # pre-steps: *custom-build-method
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- unity/build :
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name : " build-with-custom-method-osx"
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step-name : " Build with custom method in macOS"
@@ -479,22 +479,22 @@ workflows:
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- orb-tools/pack
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- test-linux
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- test-linux-with-custom-parameters
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- - test-windows
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- - test-windows-with-custom-parameters
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+ # - test-windows # TODO: Investigate Windows activation error
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+ # - test-windows-with-custom-parameters # TODO: Investigate Windows activation error
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- test-osx
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- test-osx-with-custom-parameters
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- build-linux64-il2cpp
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- - build-Windows64-il2cpp
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+ # - build-Windows64-il2cpp # TODO: Investigate Windows activation error
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- build-osx-il2cpp
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- build-linux64-mono
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- build-Windows64-mono
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- build-osx-mono
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- build-webgl
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- build-android
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- build-ios
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- - build-tvOS
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+ # - build-tvOS # TODO: Investigate Windows activation error
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- build-without-artifacts
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- - build-with-custom-method-windows
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+ # - build-with-custom-method-windows # TODO: Investigate Windows activation error
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- build-with-custom-method-osx
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- build-with-custom-method-linux
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context : orb-publishing
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