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docs(README): Update statement on naga spec conformance (#8233)
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README.md

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Exactly which WGSL features `wgpu` supports depends on how you are using it:
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- When running as native code, `wgpu` uses the [Naga][naga] crate
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- When running as native code, `wgpu` uses [Naga][naga]
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to translate WGSL code into the shading language of your platform's native GPU API.
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Naga has [a milestone][naga wgsl milestone]
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for catching up to the WGSL specification,
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but in general, there is no up-to-date summary
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of the differences between Naga and the WGSL spec.
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Naga is working on catching up to the WGSL specification,
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with [bugs][naga bugs] tracking various issues,
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but there is no concise summary of differences from the specification.
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- When running in a web browser (by compilation to WebAssembly)
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without the `"webgl"` feature enabled,
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[webgpu spec]: https://www.w3.org/TR/webgpu/
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[wgsl spec]: https://gpuweb.github.io/gpuweb/wgsl/
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[naga]: https://github.com/gfx-rs/naga/
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[naga wgsl milestone]: https://github.com/gfx-rs/naga/milestone/4
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[naga]: https://github.com/gfx-rs/wgpu/tree/trunk/naga/
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[naga bugs]: https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22naga%22
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## Coordinate Systems
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