Replies: 1 comment
-
| This is a D3D12 limitation (see gpuweb/gpuweb#69 for more context). There's a newer capability  | 
Beta Was this translation helpful? Give feedback.
                  
                    0 replies
                  
                
            
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment
  
        
    
Uh oh!
There was an error while loading. Please reload this page.
-
What is the reason for such big hardcoded row alignment? Vulkan doesn't have such limitation. Which backends require such a big alignment? In this case can we somehow make row alignment a per-device limitation? Or such alignment is mentioned somewhere in WebGPU standard? I can't find any mention of it.
Beta Was this translation helpful? Give feedback.
All reactions