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area: validationIssues related to validation, diagnostics, and error handlingIssues related to validation, diagnostics, and error handlingfeature: mesh shadersIssues with the Mesh Shading Native FeatureIssues with the Mesh Shading Native Feature
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Part of #7197
Indirect validation should be compute-like but with different limits, even between pipelines with and without task shaders.
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area: validationIssues related to validation, diagnostics, and error handlingIssues related to validation, diagnostics, and error handlingfeature: mesh shadersIssues with the Mesh Shading Native FeatureIssues with the Mesh Shading Native Feature
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Todo