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LevelWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Notadesigner.ConwaysLife.Game;
namespace Notadesigner.ConwaysLife
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class LevelWindow : Window
{
// int[] Level bob = = new int[256];
public LevelWindow()
{
InitializeComponent();
}
private void LevelEdView_Click(object sender, ClickEventArgs e)
{
levelEdView.PutTileHere(e.X, e.Y);
}
private void Scr1_Click(object sender, RoutedEventArgs e)
{
levelEdView.DisplayScreen(0);
btnScr1.Background = Brushes.Aquamarine;
btnScr2.Background = Brushes.LightGray;
btnScr3.Background = Brushes.LightGray;
btnScr4.Background = Brushes.LightGray;
}
private void Scr2_Click(object sender, RoutedEventArgs e)
{
levelEdView.DisplayScreen(1);
btnScr1.Background = Brushes.LightGray;
btnScr2.Background = Brushes.Aquamarine;
btnScr3.Background = Brushes.LightGray;
btnScr4.Background = Brushes.LightGray;
}
private void Scr3_Click(object sender, RoutedEventArgs e)
{
levelEdView.DisplayScreen(2);
btnScr1.Background = Brushes.LightGray;
btnScr2.Background = Brushes.LightGray;
btnScr3.Background = Brushes.Aquamarine;
btnScr4.Background = Brushes.LightGray;
}
private void Scr4_Click(object sender, RoutedEventArgs e)
{
levelEdView.DisplayScreen(3);
btnScr1.Background = Brushes.LightGray;
btnScr2.Background = Brushes.LightGray;
btnScr3.Background = Brushes.LightGray;
btnScr4.Background = Brushes.Aquamarine;
}
}
}