@@ -192,91 +192,92 @@ typedef class Thing_
192192 // v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v
193193 // ///////////////////////////////////////////////////////////////////////
194194 // begin sort marker1 {
195- uint64_t corpse_cleanup : 1 {}; // Used to remove corpses when eaten or burnt
196- uint64_t gfx_ascii_animated : 1 {}; // Animated in ascii mode?
197- uint64_t gfx_pixelart_animated : 1 {}; // Animated in pixelart mode?
198- uint64_t has_attacked_player : 1 {}; // Has it attacked the precious?
199- uint64_t has_ever_moved : 1 {}; // Has it ever moved? e.g. a gargoyle
200- uint64_t has_light : 1 {}; // Has it a light source?
201- uint64_t has_projectile : 1 {}; // Current projectile being fired
202- uint64_t has_seen_player_msg_shown : 1 {}; // Seen by player has been shown
203- uint64_t _is_able_to_be_resurrected : 1 {}; // Can be removed by negation
204- uint64_t _is_able_to_regenerate : 1 {}; // Can be removed by negation
205- uint64_t is_activated : 1 {}; // This skill is activated
206- uint64_t is_attached : 1 {}; // Is attached to the level
207- uint64_t is_auto_equip_done : 1 {}; // Has initially auto equipped itself
208- uint64_t is_being_destroyed : 1 {}; // In the process of deleting the thing
209- uint64_t is_bouncing : 1 {}; // Is graphically bouncing
210- uint64_t is_burnt : 1 {}; // Burnt by ice and cannot move
211- uint64_t is_changing_level : 1 {}; // Is in the process of changing level
212- uint64_t is_dead : 1 {}; // It's dead Jim
213- uint64_t is_discorded : 1 {}; // Will attack what normally it would not
214- uint64_t is_discovered : 1 {}; // Can you see that secret door?
215- uint64_t is_drained : 1 {}; // E.g. enchant or skillstone used up
216- uint64_t is_dying : 1 {}; // Is currently in the throes of death
217- uint64_t is_facing_left : 1 {}; // It's in the process of dying
218- uint64_t is_fadeup : 1 {}; // For text that fades upwards
219- uint64_t is_falling : 1 {}; // Falling to a new level
220- uint64_t is_floating_ : 1 {}; // Updated per tick
221- uint64_t is_frozen : 1 {}; // Frozen by ice and cannot move
222- uint64_t is_hidden : 1 {}; // Carried perhaps and hence not visible
223- uint64_t is_hunger_level_gorged : 1 {}; // Hunger levels
224- uint64_t is_hunger_level_hungry : 1 {}; // Hunger levels
225- uint64_t is_hunger_level_satiated : 1 {}; // Hunger levels
226- uint64_t is_hunger_level_starving : 1 {}; // Hunger levels
227- uint64_t _is_immune_to_acid : 1 {}; // Can be removed by negation
228- uint64_t _is_immune_to_blinding : 1 {}; // Can be removed by negation
229- uint64_t _is_immune_to_cold : 1 {}; // Can be removed by negation
230- uint64_t _is_immune_to_confusion : 1 {}; // Can be removed by negation
231- uint64_t _is_immune_to_electricity : 1 {}; // Can be removed by negation
232- uint64_t _is_immune_to_entrancement : 1 {}; // Can be removed by negation
233- uint64_t _is_immune_to_fire : 1 {}; // Can be removed by negation
234- uint64_t _is_immune_to_holy_damage : 1 {}; // Can be removed by negation
235- uint64_t _is_immune_to_lightning : 1 {}; // Can be removed by negation
236- uint64_t _is_immune_to_magic_drain : 1 {}; // Can be removed by negation
237- uint64_t _is_immune_to_necrosis : 1 {}; // Can be removed by negation
238- uint64_t _is_immune_to_negation : 1 {}; // Can be removed by negation
239- uint64_t _is_immune_to_non_magical_weapons : 1 {}; // Can be removed by negation
240- uint64_t _is_immune_to_paralysis : 1 {}; // Can be removed by negation
241- uint64_t _is_immune_to_poison : 1 {}; // Can be removed by negation
242- uint64_t _is_immune_to_spell_of_beckoning : 1 {}; // Can be removed by negation
243- uint64_t _is_immune_to_spell_of_holding : 1 {}; // Can be removed by negation
244- uint64_t _is_immune_to_spell_of_repulsion : 1 {}; // Can be removed by negation
245- uint64_t _is_immune_to_spell_of_sanctuary : 1 {}; // Can be removed by negation
246- uint64_t _is_immune_to_spell_of_slowness : 1 {}; // Can be removed by negation
247- uint64_t _is_immune_to_spiderwebs : 1 {}; // Can be removed by negation
248- uint64_t _is_immune_to_stamina_drain : 1 {}; // Can be removed by negation
249- uint64_t _is_immune_to_teleport_attack : 1 {}; // Can be removed by negation
250- uint64_t _is_immune_to_vorpal_weapons : 1 {}; // Can be removed by negation
251- uint64_t _is_immune_to_water : 1 {}; // Can be removed by negation
252- uint64_t is_invisible_ : 1 {}; // Updated per tick
253- uint64_t is_jumping : 1 {}; // Is mid jump
254- uint64_t is_key_in_lock : 1 {}; // Key stuck in rusty lock?
255- uint64_t is_minion_set : 1 {}; // Overrides is_minion in template
256- uint64_t is_moving : 1 {}; // Is currently moving tiles
257- uint64_t is_open : 1 {}; // Door or chest is open
258- uint64_t is_raging_currently : 1 {}; // Is raging currently?
259- uint64_t is_resurrected : 1 {}; // Has finished resurrecting
260- uint64_t is_resurrecting : 1 {}; // Is currently resurrecing
261- uint64_t is_resurrection_blocked : 1 {}; // Blocked from resurrection
262- uint64_t is_ring2 : 1 {}; // For 2nd rings
263- uint64_t is_scheduled_for_death : 1 {}; // Will die in next game loop
264- uint64_t is_scheduled_for_gc : 1 {}; // Scheduled for garbage cleanup
265- uint64_t is_scheduled_for_jump_end : 1 {}; // Particle for jumping is present
266- uint64_t is_seen_by_player_msg_shown : 1 {}; // Seen by player message
267- uint64_t is_sleeping : 1 {}; // Zzz
268- uint64_t is_teleporting : 1 {}; // Mid teleport
269- uint64_t is_the_grid_ : 1 {}; // The backbone of the game. cached for speed
270- uint64_t is_the_player : 1 {}; // Brave player
271- uint64_t is_visible_to_player : 1 {}; // Can be seen by the player
272- uint64_t is_waiting : 1 {}; // Is waiting on this tick
273- uint64_t is_waiting_to_ascend_dungeon : 1 {}; // Temporary state while changing levels
274- uint64_t is_waiting_to_ascend_sewer : 1 {}; // Temporary state while changing levels
275- uint64_t is_waiting_to_descend_dungeon : 1 {}; // Temporary state while changing levels
276- uint64_t is_waiting_to_descend_sewer : 1 {}; // Temporary state while changing levels
277- uint64_t is_waiting_to_leave_level_has_completed_fall : 1 {}; // Has fallen to the next level
278- uint64_t is_wounded_msg : 1 {}; // Avoid duplicate messages
279- uint64_t was_frozen : 1 {}; // Was frozen at the start of the tick
195+ uint64_t corpse_cleanup : 1 {}; // Used to remove corpses when eaten or burnt
196+ uint64_t gfx_ascii_animated : 1 {}; // Animated in ascii mode?
197+ uint64_t gfx_pixelart_animated : 1 {}; // Animated in pixelart mode?
198+ uint64_t has_attacked_player : 1 {}; // Has it attacked the precious?
199+ uint64_t has_ever_moved : 1 {}; // Has it ever moved? e.g. a gargoyle
200+ uint64_t has_light : 1 {}; // Has it a light source?
201+ uint64_t has_projectile : 1 {}; // Current projectile being fired
202+ uint64_t has_seen_player_msg_shown : 1 {}; // Seen by player has been shown
203+ uint64_t _is_able_to_be_resurrected : 1 {}; // Can be removed by negation
204+ uint64_t _is_able_to_regenerate : 1 {}; // Can be removed by negation
205+ uint64_t is_newborn : 1 {1 }; // Used to call on_born on level enter
206+ uint64_t is_activated : 1 {}; // This skill is activated
207+ uint64_t is_attached : 1 {}; // Is attached to the level
208+ uint64_t is_auto_equip_done : 1 {}; // Has initially auto equipped itself
209+ uint64_t is_being_destroyed : 1 {}; // In the process of deleting the thing
210+ uint64_t is_bouncing : 1 {}; // Is graphically bouncing
211+ uint64_t is_burnt : 1 {}; // Burnt by ice and cannot move
212+ uint64_t is_changing_level : 1 {}; // Is in the process of changing level
213+ uint64_t is_dead : 1 {}; // It's dead Jim
214+ uint64_t is_discorded : 1 {}; // Will attack what normally it would not
215+ uint64_t is_discovered : 1 {}; // Can you see that secret door?
216+ uint64_t is_drained : 1 {}; // E.g. enchant or skillstone used up
217+ uint64_t is_dying : 1 {}; // Is currently in the throes of death
218+ uint64_t is_facing_left : 1 {}; // It's in the process of dying
219+ uint64_t is_fadeup : 1 {}; // For text that fades upwards
220+ uint64_t is_falling : 1 {}; // Falling to a new level
221+ uint64_t is_floating_ : 1 {}; // Updated per tick
222+ uint64_t is_frozen : 1 {}; // Frozen by ice and cannot move
223+ uint64_t is_hidden : 1 {}; // Carried perhaps and hence not visible
224+ uint64_t is_hunger_level_gorged : 1 {}; // Hunger levels
225+ uint64_t is_hunger_level_hungry : 1 {}; // Hunger levels
226+ uint64_t is_hunger_level_satiated : 1 {}; // Hunger levels
227+ uint64_t is_hunger_level_starving : 1 {}; // Hunger levels
228+ uint64_t _is_immune_to_acid : 1 {}; // Can be removed by negation
229+ uint64_t _is_immune_to_blinding : 1 {}; // Can be removed by negation
230+ uint64_t _is_immune_to_cold : 1 {}; // Can be removed by negation
231+ uint64_t _is_immune_to_confusion : 1 {}; // Can be removed by negation
232+ uint64_t _is_immune_to_electricity : 1 {}; // Can be removed by negation
233+ uint64_t _is_immune_to_entrancement : 1 {}; // Can be removed by negation
234+ uint64_t _is_immune_to_fire : 1 {}; // Can be removed by negation
235+ uint64_t _is_immune_to_holy_damage : 1 {}; // Can be removed by negation
236+ uint64_t _is_immune_to_lightning : 1 {}; // Can be removed by negation
237+ uint64_t _is_immune_to_magic_drain : 1 {}; // Can be removed by negation
238+ uint64_t _is_immune_to_necrosis : 1 {}; // Can be removed by negation
239+ uint64_t _is_immune_to_negation : 1 {}; // Can be removed by negation
240+ uint64_t _is_immune_to_non_magical_weapons : 1 {}; // Can be removed by negation
241+ uint64_t _is_immune_to_paralysis : 1 {}; // Can be removed by negation
242+ uint64_t _is_immune_to_poison : 1 {}; // Can be removed by negation
243+ uint64_t _is_immune_to_spell_of_beckoning : 1 {}; // Can be removed by negation
244+ uint64_t _is_immune_to_spell_of_holding : 1 {}; // Can be removed by negation
245+ uint64_t _is_immune_to_spell_of_repulsion : 1 {}; // Can be removed by negation
246+ uint64_t _is_immune_to_spell_of_sanctuary : 1 {}; // Can be removed by negation
247+ uint64_t _is_immune_to_spell_of_slowness : 1 {}; // Can be removed by negation
248+ uint64_t _is_immune_to_spiderwebs : 1 {}; // Can be removed by negation
249+ uint64_t _is_immune_to_stamina_drain : 1 {}; // Can be removed by negation
250+ uint64_t _is_immune_to_teleport_attack : 1 {}; // Can be removed by negation
251+ uint64_t _is_immune_to_vorpal_weapons : 1 {}; // Can be removed by negation
252+ uint64_t _is_immune_to_water : 1 {}; // Can be removed by negation
253+ uint64_t is_invisible_ : 1 {}; // Updated per tick
254+ uint64_t is_jumping : 1 {}; // Is mid jump
255+ uint64_t is_key_in_lock : 1 {}; // Key stuck in rusty lock?
256+ uint64_t is_minion_set : 1 {}; // Overrides is_minion in template
257+ uint64_t is_moving : 1 {}; // Is currently moving tiles
258+ uint64_t is_open : 1 {}; // Door or chest is open
259+ uint64_t is_raging_currently : 1 {}; // Is raging currently?
260+ uint64_t is_resurrected : 1 {}; // Has finished resurrecting
261+ uint64_t is_resurrecting : 1 {}; // Is currently resurrecing
262+ uint64_t is_resurrection_blocked : 1 {}; // Blocked from resurrection
263+ uint64_t is_ring2 : 1 {}; // For 2nd rings
264+ uint64_t is_scheduled_for_death : 1 {}; // Will die in next game loop
265+ uint64_t is_scheduled_for_gc : 1 {}; // Scheduled for garbage cleanup
266+ uint64_t is_scheduled_for_jump_end : 1 {}; // Particle for jumping is present
267+ uint64_t is_seen_by_player_msg_shown : 1 {}; // Seen by player message
268+ uint64_t is_sleeping : 1 {}; // Zzz
269+ uint64_t is_teleporting : 1 {}; // Mid teleport
270+ uint64_t is_the_grid_ : 1 {}; // The backbone of the game. cached for speed
271+ uint64_t is_the_player : 1 {}; // Brave player
272+ uint64_t is_visible_to_player : 1 {}; // Can be seen by the player
273+ uint64_t is_waiting : 1 {}; // Is waiting on this tick
274+ uint64_t is_waiting_to_ascend_dungeon : 1 {}; // Temporary state while changing levels
275+ uint64_t is_waiting_to_ascend_sewer : 1 {}; // Temporary state while changing levels
276+ uint64_t is_waiting_to_descend_dungeon : 1 {}; // Temporary state while changing levels
277+ uint64_t is_waiting_to_descend_sewer : 1 {}; // Temporary state while changing levels
278+ uint64_t is_waiting_to_leave_level_has_completed_fall : 1 {}; // Has fallen to the next level
279+ uint64_t is_wounded_msg : 1 {}; // Avoid duplicate messages
280+ uint64_t was_frozen : 1 {}; // Was frozen at the start of the tick
280281 // end sort marker1 }
281282
282283 //
@@ -3004,6 +3005,7 @@ typedef class Thing_
30043005 void inherit_from (Thingp it);
30053006 void init_hue (void );
30063007 void init (Levelp, const std::string &name, point at, Thingp owner = nullptr );
3008+ void init_slower_stuff (void );
30073009 void init_lights (void );
30083010 void interpolated_at_set (fpoint v);
30093011 void inventory_particle (Thingp what, int slot);
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